I recently posted a topic on a game with the same concept, and this is the same game, but completely recoded and different. Just wanted to make you guys aware of it, and it may be deleted soon as well.
Escaping Vox is a 3D voxel based puzzle game wherein you take control of a little, white ball.
Your goal? Escape to the blue pad, which sends you falling into the next level.
In order to do this you must avoid a number of hazards (* means not yet implemented):
- Falling into the abyss
- Shooter blocks
- Acid *
- Drowning *
- Lasers *
At the same time you must complete the puzzle, which will include stepping on trampolines to send you soaring to another higher platform, activating pressure pads to place and release blocks, and using checkpoints to help you along your journey.
Here's some pictures:
You can also check out a YouTube channel I made here
for video logs that I was making a while back. They're kind of older videos though.
NOTE: You do have to have a pretty decent computer to run this. Nothing super great, but no school library computer. Right now I haven't optomized the meshes as the levels are fairly small and I need to do some optomizations on my SSAO and other shaders. To turn these effects off you can click "Options" in the main menu. They increase performance drastically
for me (40-50 FPS).
The controls for the actual game are explained in the first level, however the editor does things a bit differently. You can fly around and place or remove blocks as well as edit some light properties (color, range):
- Shift left to start selection of area, shift left in a position of greater coordinates to complete, you should see a red box envelope the area. Press enter to delete everything.
- Shift right and same as above to place whichever selected block you have in that area.
- Left to break.
- Right to place.
- Scroll to change block selection.
- You can't play these levels. I haven't added in action editing (removing and replacing blocks) as I define that in the code right now, but it will work later.
- These custom levels will
save to your computer. They are located in your home directory in /.slythGame. This way you can load them up and edit them later, yes saving and loading works
Downloads (I'm sorry they're so large. I've compressed everything and lowered the bitrate of audio as much as I can.):*NixWindowsMac
There are a few things that I know I haven't implemented as well as a few bugs which will be listed below:
- Pause menu doesn't appear sometimes. Just press ESC again.
- Level doesn't reset if you die and don't have a checkpoint.
- Sometimes camera movement is choppy.
- Performance sucks. Majorly.
- Depending on certain things the To Main Menu button may not work. This is because it restarts the .jar, I will fix this as well.