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  LWJGL/Slick-Util reflecting textures?  (Read 285 times)
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Offline JonnyGingerKid

Senior Newbie


Exp: 3 years



« Posted 2014-03-04 06:09:36 »

Okay so I'm new to OpenGL and I need a way of reflecting a texture (loaded with Slick-Util) for the 2D top-down RPG I'm making. I haven't found any glReflectf method in OpenGl so I don't know how to accomplish this task. Can I do this with glRotatef by rotating on an axis other than the z axis, or is there another way? Thank you.
Offline HeroesGraveDev

JGO Kernel


Medals: 325
Projects: 11
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« Reply #1 - Posted 2014-03-04 06:18:52 »

Just switch the vertices around.

Instead of

4--3
| / |
1--2

Do

3--4
| \ |
2--1

Offline trollwarrior1
« Reply #2 - Posted 2014-03-04 07:39:03 »

I think he mean't more like water reflections maybe.
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Offline JonnyGingerKid

Senior Newbie


Exp: 3 years



« Reply #3 - Posted 2014-03-05 00:12:27 »

No I wasn't talking about water reflections (don't you need shaders for that?), thanks for the vertex switch answer, I'll try that Smiley
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