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  Block Game with LWJGL  (Read 709 times)
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Offline _james_h

Senior Newbie


Medals: 3
Exp: 2 years



« Posted 2014-03-03 01:24:56 »

This is my block game I'm making to learn OpenGL and efficient rendering techniques, this is my current progress after a week and a half:

Offline Seiya02

JGO Coder


Medals: 4
Projects: 4
Exp: 5 years


No Text Here :x


« Reply #1 - Posted 2014-03-03 12:40:19 »

Looks nice, using VBOs or still in immediate mode? Cheesy
Offline opiop65

JGO Kernel


Medals: 153
Projects: 7
Exp: 3 years


JumpButton Studios


« Reply #2 - Posted 2014-03-03 12:55:36 »

He said efficient rendering techniques so no, not immediate mode.

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Offline SHC
« Reply #3 - Posted 2014-03-03 16:50:07 »

Nice. What techniques are you using?

Offline Seiya02

JGO Coder


Medals: 4
Projects: 4
Exp: 5 years


No Text Here :x


« Reply #4 - Posted 2014-03-03 17:25:09 »

He said he wants to learn them so maybe he currently uses immediate mode and now tries to improve and change it to display lists and VBOs? Smiley
Offline _james_h

Senior Newbie


Medals: 3
Exp: 2 years



« Reply #5 - Posted 2014-03-04 02:03:43 »

I did try this in immediate mode, but it was slower than it is now, so I switched to VBOs. I'm currently working out a solution to generate the terrain in chunks, similar to minecraft, it's kind of slow at the moment, not very efficient at all  Sad
Offline Longor1996
« Reply #6 - Posted 2014-03-06 16:52:42 »

How are you handling your chunks?
What kind of data do they actually hold?
How many of them are there in your game?
Is there dynamic chunk-loading?

Tell us about your game, then we might be able to help you.

Have a nice day!

- Longor1996

Sorry for my bad English! That's because i am from Germany.
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