Java-Gaming.org    
Featured games (81)
games approved by the League of Dukes
Games in Showcase (497)
Games in Android Showcase (114)
games submitted by our members
Games in WIP (563)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
 
    Home     Help   Search   Login   Register   
Pages: [1]
  ignore  |  Print  
  CarCry (3D Kinda-Racing Game)  (Read 2788 times)
0 Members and 1 Guest are viewing this topic.
Offline Pauler
« Posted 2014-02-24 13:15:28 »

This is the game I developed two days ago at Saturday night. All you have to do is to avoid the incoming beautifully textured vehicles.

I developed a similar game in 2d some years ago which I never released, so I decided to give it a try in 3d.

I will propably add some more stuff from time to time. I used the LWJGL.

Enjoy.


Download here.
Offline SHC
« Reply #1 - Posted 2014-02-24 13:17:37 »

Looks nice. But please give a download (your provided link is a JPG)

Offline Pauler
« Reply #2 - Posted 2014-02-24 13:21:47 »

Looks nice. But please give a download (your provided link is a JPG)
Thank you. I fixed it now.
Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline Pauler
« Reply #3 - Posted 2014-02-24 20:36:04 »

I uploaded the next version which contains some bug fixes and graphic improvements.
Offline Genius Coder

Junior Member


Medals: 1
Exp: 4 years



« Reply #4 - Posted 2014-02-24 20:53:13 »

I love the graphics and rather amusing car models, good job my friend Smiley

I love making games...
Offline orange451

Senior Member


Medals: 7
Projects: 1
Exp: 4 years


Your face. Your ass. What's the difference?


« Reply #5 - Posted 2014-02-24 20:55:47 »

Why is this 27 Mb :x
--
The game isn't bad; It's a simple little arcade styled game which are always good Smiley

If you had the resources, I would definitely suggest spending some more time on the graphics (textures / car models), but hey graphics don't make the game Wink

Good job.

Working on a nice FPS in lwjgl Smiley http://i.imgur.com/q4uFqBS.png
Feel free to message me if you're interested!
Offline Pauler
« Reply #6 - Posted 2014-02-24 21:03:26 »

I love the graphics and rather amusing car models, good job my friend Smiley
Thank you.

Why is this 27 Mb :x
--
The game isn't bad; It's a simple little arcade styled game which are always good Smiley

If you had the resources, I would definitely suggest spending some more time on the graphics (textures / car models), but hey graphics don't make the game Wink

Good job.
The background music file is 24mb.

I will surely do something about that.
Offline Simn
« Reply #7 - Posted 2014-02-24 21:15:26 »

I get a UnsatisfiedLinkError on OS X: http://pastebin.com/V4URmT4T

Out of your .jar it seems like you didn't include the OS X natives.

- Simn
Offline wessles

JGO Wizard


Medals: 66
Projects: 4
Exp: 3 years


Profile picture isn't relevant.


« Reply #8 - Posted 2014-02-24 21:22:05 »

Great job man; just 2 things that would make this game look polished:

- Make the grass stretch all the way across the screen
- Add some fog at the end so that you do not see the tiles loading

Other than that, I think that is a masterpiece for 2 days.

Keep up the good work!
-wes  Wink

Offline ricardo

Senior Member


Medals: 2
Projects: 3



« Reply #9 - Posted 2014-02-24 23:47:56 »

@Simn
I have the same error. I am using Xubuntu 13.10.
Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline Pauler
« Reply #10 - Posted 2014-02-25 05:48:47 »

I uploaded a new version that includes all the natives. I hope it works fine for everyone now.

The file remains huge because I didn't manage yet to have it load .ogg files flawlessly, so I have to stick with .wav for now.
Online BurntPizza
« Reply #11 - Posted 2014-02-25 05:57:31 »

I uploaded a new version that includes all the natives. I hope it works fine for everyone now.

The file remains huge because I didn't manage yet to have it load .ogg files flawlessly, so I have to stick with .wav for now.

You might have considered this already, but you could probably yoink Slick's Music: http://slick.ninjacave.com/javadoc/org/newdawn/slick/Music.html
Offline Pauler
« Reply #12 - Posted 2014-02-25 12:10:17 »

You might have considered this already, but you could probably yoink Slick's Music: http://slick.ninjacave.com/javadoc/org/newdawn/slick/Music.html

When I try to load a .ogg file, either using tinysound or slick, the window just closes when it is about to start the music. Even if I included all the nessasary files.

The strange this is that it works normally in the IDE.

Not sure what's wrong.

- Make the grass stretch all the way across the screen
- Add some fog at the end so that you do not see the tiles loading
The stretching part will be done in the next patch.

Offline Simn
« Reply #13 - Posted 2014-02-25 18:11:41 »

It manages to load the natives, but a LWJGLException gets thrown: http://pastebin.com/Vr3K8D56

I had this problem when using some version of LWJGL (don't remember exactly) with the JRE 1.7 on OS X. If I remember right an update of the lwjgl.jar fixed it. Smiley

- Simn
Offline Pauler
« Reply #14 - Posted 2014-02-25 18:30:04 »

I tend to believe that everything works fine now. All natives included, replaced lwjgl files with freshly downloaded ones and replaced the huge .wav files with .ogg. The file is about 9 MB now (from 24MB).

Added new link.
Offline ricardo

Senior Member


Medals: 2
Projects: 3



« Reply #15 - Posted 2014-02-25 18:39:46 »

Everything works now.
You should add car animation (when turning left or right).
Offline Simn
« Reply #16 - Posted 2014-02-25 20:00:34 »

It works beautifully. \o/ Nice work!

- Simn
Offline Pauler
« Reply #17 - Posted 2014-02-28 15:26:28 »

So, I fixed some bugs mostly gui ones but I also added a page where you can see the top 20 highscores.

I was looking for a way to effeciently store the highscores of all players on a database and be able to show them ingame. I really didn't want to create a server just for that purpose. Also, I didn't want to make a direct connection to a database because it would be really easy for someone with a decompiler to grab the db info.

So, I came up with another way that is not that safe but at least the hacker is not able to completely manipulate the database. So the client, establishes a connection with a php page I coded and via the get function in php, the page saves the info in the database. Then, in the highscore page ingame, client grabs the top 20 scores that are echoed on the website using php and prints them.

In order to have your score saved you must have added a username before you start playing, in the main menu, which is saved in a tiny text file in the same directory, so it can remember you each time you decide to play.

Paul.
Offline Pauler
« Reply #18 - Posted 2014-03-02 15:53:48 »

Beta version is out.

GUI improvements, gameplay fixes, smooth level loading, steering animation, etc.

Known issue:
Crashes when you try see the highscores or to submit your own when you have no internet connection.

Download link in main post.
Offline ricardo

Senior Member


Medals: 2
Projects: 3



« Reply #19 - Posted 2014-03-02 16:11:07 »

To easy. Increase speed or add more cars every minute.
Online Drenius
« Reply #20 - Posted 2014-03-02 16:17:09 »

Interesting. Opened this thread and the thumbnail of your former showed up. Pressed refresh and everything was ok.
Offline Pauler
« Reply #21 - Posted 2014-03-02 16:27:30 »

To easy. Increase speed or add more cars every minute.
You are right. Even though I made it a bit harder already in this build by adding some more cars.
Offline SHC
« Reply #22 - Posted 2014-03-06 13:11:02 »

It's awesome. Can I get the source?

Offline Gef
« Reply #23 - Posted 2014-03-06 19:25:03 »

Hi, I tried to play, but the car is abnormally speed and controls make me go out of road even with a little button pressed.
It seems like the game runs 3 or 4 times faster that it should on my computer.
Tested on Windows 7 - JRE7 32bits.

Edit : Forcing v-sync in Graphic card settings fixed it. Perhaps you could put a fixed framerate of 60 in your code.

Offline Pauler
« Reply #24 - Posted 2014-03-07 11:14:43 »

It's awesome. Can I get the source?

I will release the source at some point when I feel the development is over. Or if I get bored and never touch it again.

Hi, I tried to play, but the car is abnormally speed and controls make me go out of road even with a little button pressed.
It seems like the game runs 3 or 4 times faster that it should on my computer.
Tested on Windows 7 - JRE7 32bits.

Edit : Forcing v-sync in Graphic card settings fixed it. Perhaps you could put a fixed framerate of 60 in your code.
VSync is enabled but not at a fixed value. It depends from  how many frames per seconds your monitor can handle. Yours propably can handle a value around 100 so the game runs at 100 fps.

Which is obviously a problem, and will be fixed  in the next patch.
Pages: [1]
  ignore  |  Print  
 
 
You cannot reply to this message, because it is very, very old.

 

Add your game by posting it in the WIP section,
or publish it in Showcase.

The first screenshot will be displayed as a thumbnail.

BurntPizza (21 views)
2014-09-19 03:14:18

Dwinin (35 views)
2014-09-12 09:08:26

Norakomi (62 views)
2014-09-10 13:57:51

TehJavaDev (87 views)
2014-09-10 06:39:09

Tekkerue (42 views)
2014-09-09 02:24:56

mitcheeb (65 views)
2014-09-08 06:06:29

BurntPizza (47 views)
2014-09-07 01:13:42

Longarmx (35 views)
2014-09-07 01:12:14

Longarmx (40 views)
2014-09-07 01:11:22

Longarmx (36 views)
2014-09-07 01:10:19
List of Learning Resources
by Longor1996
2014-08-16 10:40:00

List of Learning Resources
by SilverTiger
2014-08-05 19:33:27

Resources for WIP games
by CogWheelz
2014-08-01 16:20:17

Resources for WIP games
by CogWheelz
2014-08-01 16:19:50

List of Learning Resources
by SilverTiger
2014-07-31 16:29:50

List of Learning Resources
by SilverTiger
2014-07-31 16:26:06

List of Learning Resources
by SilverTiger
2014-07-31 11:54:12

HotSpot Options
by dleskov
2014-07-08 01:59:08
java-gaming.org is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑gaming.org
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!