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  Treasure Hunt  (Read 1472 times)
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Offline Seiya02

JGO Coder


Medals: 4
Projects: 4
Exp: 5 years


No Text Here :x


« Posted 2014-02-23 19:16:50 »

So I made some little game for Android devices (Just started with libGDX and Android development 2 Days ago so don't expect too much here Cheesy)

The Goal is to get through a Mazeto get the Treasure (Some Red Texture I use for now Cheesy) once reached the game sets the next level and adding 20 seconds to the Timer (Which starts at 40 seconds) There's some kind of Controller in the lower left for movement of the player. The Maze generation is made by me and the size of the Maze is about 21x21 Tiles. And well that's it i think Cheesy I just got to Level 5



I didn't upload it to Google Play Store (cause that would cost me 25$? if i got that right) so i just uploaded the .apk to Mediafire: Download

TODO:
-Add Coins (Giving 10 seconds on the time i think)
-Maybe some simple fighting system with a sword like there's also monsters in the maze


Tested on Galaxy S4

Feedback welcome Smiley
Offline opiop65

JGO Kernel


Medals: 153
Projects: 7
Exp: 3 years


JumpButton Studios


« Reply #1 - Posted 2014-02-23 19:30:23 »

Controller doesn't work, the player doesn't move :/

Offline Drenius
« Reply #2 - Posted 2014-02-23 19:34:37 »

Could you put it on google play or something like that? Would be easier to download...
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Offline opiop65

JGO Kernel


Medals: 153
Projects: 7
Exp: 3 years


JumpButton Studios


« Reply #3 - Posted 2014-02-23 19:35:41 »

OP doesn't want to pay the 25$ developer fee, which is respectable. What's bad about downloading from Mediafire?

Offline Seiya02

JGO Coder


Medals: 4
Projects: 4
Exp: 5 years


No Text Here :x


« Reply #4 - Posted 2014-02-23 19:51:15 »

Okay, new Download Link, got something wrong with the coordinates of the Controller for Touch input Smiley

Yeah sorry it's my first android project, maybe i'll pay the 25$ in the future to put it on Play Store
Offline Drenius
« Reply #5 - Posted 2014-02-23 20:17:35 »

Oh sorry did not notice that there is still OP  below the image.
Offline Gibbo3771
« Reply #6 - Posted 2014-02-25 11:52:13 »

Oh sorry did not notice that there is still OP  below the image.

Same, that image size is outrageous lol, maybe make it smaller? Seems to suffocate the post (and my screen lol).

"This code works flawlessly first time and exactly how I wanted it"
Said no programmer ever
Offline Seiya02

JGO Coder


Medals: 4
Projects: 4
Exp: 5 years


No Text Here :x


« Reply #7 - Posted 2014-02-25 13:42:40 »

is there any way to make it smaller here? or do i have to scale it with gimp? Cheesy yeah, i was kinda surprised my smartphone got 1920x1080 o.O
Offline Gibbo3771
« Reply #8 - Posted 2014-02-25 16:37:44 »

Upload it, most website such as postimg (what I use) and image shack show you to resize it during upload

"This code works flawlessly first time and exactly how I wanted it"
Said no programmer ever
Offline Seiya02

JGO Coder


Medals: 4
Projects: 4
Exp: 5 years


No Text Here :x


« Reply #9 - Posted 2014-02-25 18:41:16 »

Okay, now that Image fits the size of a Smartphone Display Cheesy

Can anyone tell me how to scale LibGDX font so it looks the same on every Display?
Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Online BurntPizza
« Reply #10 - Posted 2014-02-25 20:49:05 »

Okay, now that Image fits the size of a Smartphone Display Cheesy

Can anyone tell me how to scale LibGDX font so it looks the same on every Display?

Two top answers here should help.
Offline Seiya02

JGO Coder


Medals: 4
Projects: 4
Exp: 5 years


No Text Here :x


« Reply #11 - Posted 2014-02-28 13:04:54 »

Changed Textures, Size of the Maze and the Amount of Time given per level Smiley
Offline Seiya02

JGO Coder


Medals: 4
Projects: 4
Exp: 5 years


No Text Here :x


« Reply #12 - Posted 2014-03-01 15:29:28 »

Fixed a Bug where the game just skipped a level because the treasure tile was on the same place than on the map before Smiley
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