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  [HTML5] Fatbee  (Read 1673 times)
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Offline JVallius
« Posted 2014-02-23 11:37:47 »



Fatbee 1.0

Yes, an another #FlappyJam entry.
This was my first time with pixel art and it was fun! Maybe not as difficult as original but quite challenging, at least for me.

A browser with WebGL support is all you need.

PLAY


Offline Drenius
« Reply #1 - Posted 2014-02-23 13:12:46 »

Could you add the option to use a key instead of the mouse?
Online LiquidNitrogen
« Reply #2 - Posted 2014-02-24 07:34:41 »

how many mb is that?? i had to close it cos i have a very limited data limit and it looked to be downloading way too much. itd be nice to be able to know.

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Offline Jimmt
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« Reply #3 - Posted 2014-02-24 07:39:35 »

Is this written in java and ported to html5, or just html5? Game boards are for java games only.
Offline JVallius
« Reply #4 - Posted 2014-02-24 08:44:00 »

Could you add the option to use a key instead of the mouse?

Sure! I'll fix it asap.

how many mb is that?? i had to close it cos i have a very limited data limit and it looked to be downloading way too much. itd be nice to be able to know.

The whole war-folder is about 77 MB, where 5 MB are assets.

Is this written in java and ported to html5, or just html5? Game boards are for java games only.

Java with libGDX, ported to HTML5.

Online LiquidNitrogen
« Reply #5 - Posted 2014-02-24 08:53:42 »

wow thats pretty big, how does it end up like that?

Offline JVallius
« Reply #6 - Posted 2014-02-24 09:05:02 »

I don't know about spells beyond but it's somekind of JavaScript/HTML mapping mess. Smiley

.apk for Android is only 6 MB total.

Offline JVallius
« Reply #7 - Posted 2014-02-24 09:57:10 »

Source code

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