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  Ludum Dare - How do you guys deploy to the web?  (Read 5879 times)
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Offline Simn
« Posted 2014-02-22 19:11:21 »

Hello fellows,

As I want to participate in the next Ludum Dare (it will be my first one), I decided to reflect on the opportunities I as a Java developer has in terms of deploying to the web. Out of the box, you've applets and webstarts. I've never had any luck with any of them (webstarts crash all the time and applets don't register the keyboard that well on OS X). So the only option left (as I see it) is to use GWT+OpenGLES/LibGDX.

Is that all, or is it something I don't see?

- Simn
Offline trollwarrior1
« Reply #1 - Posted 2014-02-22 19:43:58 »

As far as I know, libgdx is the only viable option Cheesy You can use lwjgl, but I tried it and it really get messy...

You might want to try Dart. It is basically a language built on top of JS, meaning it compiles to JS. It is really efficient(as far as I heard Cheesy )  and  object oriented like Java. It features full webgl support out of the box. Pretty cool if you want to make web games i think. I will probably try it when I make my first game for web.
Offline Simn
« Reply #2 - Posted 2014-02-22 19:52:34 »

Yeah, I've tried Dart and made a simple WebGL framework with it. It's quite decent. But as I'm far more comfortable in Java, I think I'll stick with it for now.

- Simn
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