Hi !
Featured games (85)
games approved by the League of Dukes
Games in Showcase (636)
Games in Android Showcase (178)
games submitted by our members
Games in WIP (685)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
    Home     Help   Search   Login   Register   
Pages: [1]
  ignore  |  Print  
  How would I go about level design for a tilted view city game?  (Read 419 times)
0 Members and 1 Guest are viewing this topic.
Offline wessles

JGO Kernel

Medals: 245
Projects: 4

Enthusiast of amusement. Lover of code.

« Posted 2014-02-22 15:42:25 »

Hello there,

I was working on VehicularFun, and quickly realized that it has a STRIKING resemblance to Horde, an older project. I figured I would just spice it up a bit and change the perspective of the game, as well as the overall aesthetic. I want to go for the view that Retro City Rampage goes for, which is tilted at 45 degrees (I think?).

How would you go about this?

I was thinking of 3 things:

- Tilemap:
            Just a bunch of tiles. Little bits of a building could be represented in it.
            Would be VERY large, and a pain to make a whole bunch of tiles. Also inefficient rendering. Do not want to go this route so far.

- Custom Map 1:
            Make a default street grid, and have buildings inside of each 'block,' each having their own ID that I can edit in a file.
            This would be a DRASTICALLY smaller file, but it would look a bit reppetitive seeing the same road with the same size buildings everywhere.

- Custom Map 2:
            Building off of #2, I could make size adjustments to blocks, such as a 1x2 block building, a 2x4 block building, a 4x5 park, etc.

What do you think I should go with?

Offline ctomni231

JGO Wizard

Medals: 99
Projects: 1
Exp: 7 years

Not a glitch. Just have a lil' pixelexia...

« Reply #1 - Posted 2014-02-22 20:23:16 »

Looks don't matter if the game plays differently :-). I suggest focusing on game play, but...

If I were to choose it'd be option 2. Chances are games will always resemble other ones. I usually don't mind as long as it wasn't a rip off.

Pages: [1]
  ignore  |  Print  
You cannot reply to this message, because it is very, very old.

Dwinin (59 views)
2015-11-07 13:29:08

Rems19 (72 views)
2015-10-31 01:36:56

Rems19 (63 views)
2015-10-31 01:32:37

williamwoles (101 views)
2015-10-23 10:42:59

williamwoles (87 views)
2015-10-23 10:42:45

Jervac_ (102 views)
2015-10-18 23:29:12

DarkCart (128 views)
2015-10-16 00:58:11

KaiHH (112 views)
2015-10-11 14:10:14

KaiHH (149 views)
2015-10-11 13:26:18

BurntPizza (163 views)
2015-10-08 03:11:46
Rendering resources
by Roquen
2015-11-13 14:37:59

Rendering resources
by Roquen
2015-11-13 14:36:58

Math: Resources
by Roquen
2015-10-22 07:46:10

Networking Resources
by Roquen
2015-10-16 07:12:30

Rendering resources
by Roquen
2015-10-15 07:40:48

Math: Inequality properties
by Roquen
2015-10-01 13:30:46

Math: Inequality properties
by Roquen
2015-09-30 16:06:05

HotSpot Options
by Roquen
2015-08-29 11:33:11 is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!