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  2d Vector art?  (Read 2233 times)
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Offline AullenVerch

Senior Newbie




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« Posted 2014-02-21 08:49:30 »

I am interested in working on a 2d vector game.

Does anyone know of a way to import illustrator graphics into a lwjgl?

I have found some options, but am not sure if they would work.
http://xmlgraphics.apache.org/batik/
https://code.google.com/p/polyanim/

Also I found a package in the new dawn library called svg. could that work?
http://slick.ninjacave.com/javadoc-util/org/newdawn/slick/svg/package-summary.html

Thank you for any suggestions Smiley

EDIT: I thought I would mention that I can export my illustrator files in a SVG format.
Offline kappa
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« Reply #1 - Posted 2014-02-21 10:01:56 »

simplest way would be to export your vector art to an image format (like PNG).
Offline AullenVerch

Senior Newbie




The univertse is vast!!


« Reply #2 - Posted 2014-02-21 11:16:14 »

true.. I kind of feel like that might just defeat the purpose of vector art Tongue
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Offline Grunnt

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Complex != complicated


« Reply #3 - Posted 2014-02-21 13:50:38 »

I´ve briefly looked into this as well, but I do not think there is an easy way to do this. Here´s two StackOverflow answers on the topic:

http://stackoverflow.com/questions/17322995/is-there-a-way-to-incorporate-vector-graphics-into-libgdx-development
http://stackoverflow.com/questions/15221168/using-svg-files-with-libgdx

I guess it should be possible to load SVG files and to render them in LibGDX, but it would require a bit of custom building, and it would especially be a massive amount of work if you would want to support full SVG functionality.

Offline Roquen
« Reply #4 - Posted 2014-02-21 14:12:48 »

You should maybe give some more details...vector art is a pretty wide topic.
Offline Roquen
« Reply #5 - Posted 2014-02-22 14:52:14 »

Well, this is along the lines I was thinking: http://gpuhacks.wordpress.com/2013/07/08/signed-distance-field-rendering-of-color-bit-planes/
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