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  Rotation Schemes  (Read 755 times)
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Offline Mr_Ridd

Senior Newbie




Java games rock!


« Posted 2004-01-19 04:06:21 »

Howzit

I've got a 3D model that I've imported and it's cool. But now I need to rotate it when I press the relevant arrow key.

I've written some methods to rotate it using glRotatef but it doesn't work perfectly. I need it to be like like a character in Warcraft III. Those characters turn and face what ever position you click. The only difference with mine is that it's keyboard controlled.

What would be the best way to do this?

Shot
Offline renanse

Junior Member




Intelligence is light to a dark world.


« Reply #1 - Posted 2004-01-19 15:27:25 »

I had some similar problems early on because I didn't understand how the rotate methods worked in relation to the "root."  (ie, rotate rotates around the root versus the center of the object.)

I'm sure I can't put it better than they do in the red book.  I'd suggest checking out Chapter 3, online here:
http://www.dcc.unicamp.br/~lmarcos/courses/mc603/redbook/chapter03.html#name2

Renanse  (ruh-NON-say)
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