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  Square World 0.3.5  (Read 11028 times)
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Offline xXCoderDevinXx

Junior Devvie


Medals: 1
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I am a Java beginner trying to learn.


« Reply #60 - Posted 2014-03-05 21:14:01 »

With the arrow controls when you stop tapping them he keeps walking that direction :/
Offline LiquidNitrogen
« Reply #61 - Posted 2014-03-05 21:32:30 »

its interesting to watch the shading when you dig a 2 block wide hole straight down, and drop sand into it, something funny there with the calculations, but nice that it all updates as the sand falls.

is it difficult to make it so that if the rain drops hit a solid block they die? that would feel good to watch, and you could then also hide under trees and inside houses, etc.. i havnt seen the snow yet but it looked like it lands on things in the screenshot.

Offline death_angel
« Reply #62 - Posted 2014-03-05 21:33:45 »

Quote
With the arrow controls when you stop tapping them he keeps walking that direction :/
OMG  Undecided
I forggot the KeyRelease method Sad

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Offline death_angel
« Reply #63 - Posted 2014-03-05 21:42:14 »

Quote
is it difficult to make it so that if the rain drops hit a solid block they die?
I didn´t undertood that. are you talking about a animation or simple disappear when touch the ground?

Quote
and you could then also hide under trees and inside houses, etc..
Pretty soon you will be able to build your own house Cheesy

Quote
i havnt seen the snow yet but it looked like it lands on things in the screenshot.
The snow takes a little bit longer than  rain

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Offline LiquidNitrogen
« Reply #64 - Posted 2014-03-05 21:50:55 »

Quote
I didn´t undertood that. are you talking about a animation or simple disappear when touch the ground?

I mean make them dissappear when they hit trees, water, walls, etc. Maybe later you can make water drip down from the tree leaves when its raining too. Take a look at what real rain does. See what it does that your rain doesnt, and you might find little details that would make your rain feel more like rain and less like moving blue lines Smiley Atmospheric graphic and sound effects can be great for connecting a player to a game world.


Offline death_angel
« Reply #65 - Posted 2014-03-05 22:00:11 »

Quote
I mean make them dissappear when they hit trees, water, walls, etc. Maybe later you can make water drip down from the tree leaves when its raining too. Take a look at what real rain does. See what it does that your rain doesnt, and you might find little details that would make your rain feel more like rain and less like moving blue lines Smiley Atmospheric graphic and sound effects can be great for connecting a player to a game world.
Oooh i understand Smiley like minecraft. I will try that later. Thank you Cheesy

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Offline death_angel
« Reply #66 - Posted 2014-03-08 16:10:00 »

Update 0.3.2
- Bug: Arrow keys fixed;
- Improved character physics;
- Character Physics in water improved;
- Character no longer collides with leaves unless it is on top of them;
- Other bugs fixed;

Download:http://www.mediafire.com/download/fata5rzd3vea35x/Square+World+0.3.2.rar

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Offline LiquidNitrogen
« Reply #67 - Posted 2014-03-08 21:18:49 »

The trees are much better now, they interact how most people would be expecting them to. Heres another list of advice if you want it.

-If I dig a deep hole in the water, I am unable to swim up out of it.
-I managed to get my feet stuck in the ground at some point.. maybe check for that and snap the players feet up to the top of the block.
-If you're planning on making mining a part of the game, the current shadows are killing that idea, you cant see anything of the underground terrain.
-When you break a tree block, it wrecks any other near by blocks, I assume you want it to only wreck the neighbouring leaf blocks.
-Make the building blocks inventory limited to what has been collected, thatll force people to start digging.
-Make the rendering tied to a 'camera location' rather than the players position, then you wont have to show all the blank space off the side of the map.

Offline xXCoderDevinXx

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« Reply #68 - Posted 2014-03-09 05:43:26 »

Alot of improvement I like this game alot Wink
Offline guigui768

Senior Newbie





« Reply #69 - Posted 2014-03-14 19:59:56 »

why you dont make an infinite world?
why can you put blocks over the player?

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Offline opiop65

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« Reply #70 - Posted 2014-03-15 01:43:28 »

Do you know how hard it is to make an "infinite world"? (There is no such thing as an infinite world, it will end at some point)
Why wouldn't you be able to put blocks over the player?
Those are the real questions.

Online Drenius
« Reply #71 - Posted 2014-03-15 02:07:49 »

It is actually not that hard if you have a plan. Making one is possibly hard...
Offline LiquidNitrogen
« Reply #72 - Posted 2014-03-15 02:14:57 »

An infinite world may tend to be infinitely repetitive and boring. Better a small well crafted world in most cases.

Online Drenius
« Reply #73 - Posted 2014-03-15 02:17:02 »

If you have a good procedural generator you will have to walk really far to get completely bored. And you are not limited by space.
Offline LiquidNitrogen
« Reply #74 - Posted 2014-03-15 02:28:29 »

I really only have spelunky and minecraft to go on for procedural generation. spelunky is always full of surprises, where as minecraft suffers a serious lack of content. whether your content is generated by people or a computer, its definitely harder to create enough content to keep a very large world feeling like it has enough life to it.

Offline death_angel
« Reply #75 - Posted 2014-03-15 12:16:19 »

This game will have a large world but not infinite because of some features that i will add.

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Offline xXCoderDevinXx

Junior Devvie


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I am a Java beginner trying to learn.


« Reply #76 - Posted 2014-03-15 15:41:49 »

In 0.4 you should add animals and possibly enemies
Offline death_angel
« Reply #77 - Posted 2014-03-16 00:43:24 »

Update 0.3.4
- Code organized;
- Bugs: effects of breaking blocks solved;
- Improved Camera;
- Inventory with counter;
- Texture of slots was changed;
- Performance of the game a little improved;
- Lighting was changed;

Download:http://www.mediafire.com/download/6857p6pfmy5777d/Square+World+0.3.4.rar

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Offline LiquidNitrogen
« Reply #78 - Posted 2014-03-16 01:34:29 »

the first time i ran it, i didnt get any of the blocks i broke, at some random point i had 3 dirt in inventory then 20. i cant work out why it was doing that. second time it was ok. apart from the initial glitch, its pretty cool - players can really start to build stuff now. i would suggest always having the numbers displaying how many of each item youve got though, its annoying to have to change just to check the numbers. i would also make it so that dirt and dirt-with-grass blocks are considered the same thing for inventory, theres no point having both when they are basically a different sprite of the same object right? (you will probably want to have more block types at some point, i dont know if your inventory already allows for that, but make sure it can be variable size some time soon.)

the lighting is still a bit off, specially with the water, and if i dug a cave upwards, it wasnt updating lighting properly. when you build stuff, half of what you build turns black, doesnt look so nice. having no lighting would work better untill you can work out how to get it right i think.

the jumping is still weird, i suggest you look at a couple of simple platform games and re-write your player movement code. you cant jump over gaps more than 2-3 blocks wide, that limits the variety of obstacles that can be built. if water is more than 3 or 4 blocks deep, you cant get out of it, the waters a bit harder to get right, but gravity is a lot less under water and you should swim upwards rather than jump, no matter what depth you are at.

Offline pploco1996

Junior Devvie


Medals: 2
Exp: 1 year



« Reply #79 - Posted 2014-03-16 23:31:30 »

It freezes when I try to break a block.
Offline death_angel
« Reply #80 - Posted 2014-03-17 17:43:02 »

Quote
It freezes when I try to break a block.
Yeah that is a bug that i already fixed and it will appear in next version Cheesy

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Offline Gibbo3771
« Reply #81 - Posted 2014-03-31 08:28:50 »

I've got no interest in continuing this project because I have original ideas and would like to apply them in a new project.
If anyone is interested in continuing this project has the source code here  Smiley
http://adf.ly/bullshit

It came along well, happens to a lot of projects but now you have a nice big code dump to look back on and pinch bits and stuff.

"This code works flawlessly first time and exactly how I wanted it"
Said no programmer ever
Offline kpars

JGO Kernel


Medals: 107
Projects: 4
Exp: 4 years


Extreme Typist.


« Reply #82 - Posted 2014-03-31 08:31:07 »

At least publish your source code to a Git repository. No man's code deserves to be on MediaFire.

No need for any AdFly links either, they're usually frowned upon here. Just saying.

- Jev

Offline death_angel
« Reply #83 - Posted 2014-07-10 00:01:58 »


Update 0.3.5
-Removed Main Menu
-New Ingame Menu
-Now inventory is vertical on right side of the screen
-Life Hearts removed
-Few bug fixes

Download:http://www.mediafire.com/download/orp2ed8apdpi8na/Square+World+0.3.5.rar

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Offline Riven
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« Reply #84 - Posted 2014-07-10 09:26:36 »

Adf.ly links are not allowed. Pointing

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Offline danieldean

Senior Devvie


Medals: 5
Projects: 1



« Reply #85 - Posted 2014-07-10 09:44:54 »

Nice, I've just started making something similar. I have the scroll wheel HUD as well.  Roll Eyes

Could you use something else other than MediaFire though and RAR's? I just feel like I'm clicking on 'Viruses Plox' every time I go on something hosted there especially if it's in a RAR. I'm sure you can stick your JAR on here or DropBox or something.
Offline death_angel
« Reply #86 - Posted 2014-07-10 10:48:31 »

Nice, I've just started making something similar. I have the scroll wheel HUD as well.  Roll Eyes

Could you use something else other than MediaFire though and RAR's? I just feel like I'm clicking on 'Viruses Plox' every time I go on something hosted there especially if it's in a RAR. I'm sure you can stick your JAR on here or DropBox or something.
In fact i am creating a website to the game and it will be direct downloads.

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Offline danieldean

Senior Devvie


Medals: 5
Projects: 1



« Reply #87 - Posted 2014-07-10 12:11:16 »

Great, if it's an Applet, which I think it is. Maybe you can make it web-start.
Offline death_angel
« Reply #88 - Posted 2014-07-10 13:21:53 »

Great, if it's an Applet, which I think it is. Maybe you can make it web-start.
It is an Applet but i will not make it web-start  Undecided

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Offline kpars

JGO Kernel


Medals: 107
Projects: 4
Exp: 4 years


Extreme Typist.


« Reply #89 - Posted 2014-07-10 20:58:11 »

Don't use either.

Both Applets and Web-Start are dead.

- Jev

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