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  Square World 0.3.5  (Read 11467 times)
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Offline death_angel
« Reply #30 - Posted 2014-02-24 18:52:27 »

I haven't found that many bugs, but here's a list of some things I saw:
  • Flowers can spawn on top of water
  • Trees can spawn on top of water
  • Camera's glitch out while floating on top of water
  • If water is under a solid title, you still begin to fall in the water while on top of the solid tile.

What version did you play?
I think i have already removed some of that bugs  Huh

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Offline kpars

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« Reply #31 - Posted 2014-02-24 19:28:42 »

Aah, my bad.

Sorry, I was playing 0.2.1.

On another note, do you have any plans to implement a Title menu, Pause menu, and other GUI stuff?

- Jev

Offline death_angel
« Reply #32 - Posted 2014-02-24 19:50:50 »

Aah, my bad.

Sorry, I was playing 0.2.1.

On another note, do you have any plans to implement a Title menu, Pause menu, and other GUI stuff?

- Jev
Eheh no problem Tongue
Yes i do have plans to implement Title menu, Pause menu Cheesy

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Offline death_angel
« Reply #33 - Posted 2014-02-26 18:08:56 »

Update 0.2.4
- Animation added to break blocks;
- Some squares take longer to break than others;
- World increased to 600x60;
- Bug trees generated above the water fixed;

Download:http://www.mediafire.com/download/3qs5y5t954qqw8o/Square+World+0.2.4.rar

Enjoy and give me your opinion Cheesy

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Offline JVallius
« Reply #34 - Posted 2014-02-26 19:04:57 »

As said, this really needs physics to improve movement. No man jumps with constant speed all the time.

What is the ultimate goal with this game?

Offline death_angel
« Reply #35 - Posted 2014-02-26 21:29:27 »

Quote
As said, this really needs physics to improve movement. No man jumps with constant speed all the time.
I am working on it Smiley

Quote
What is the ultimate goal with this game?
My ultimate goal is to make the World Square in a survival game

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Offline death_angel
« Reply #36 - Posted 2014-03-01 00:09:02 »

0.2.8
- New Main Menu;
- Fullsize Window;
- Water takes longer to spread;
- New Square: Sand;
- Sand generated in the world;
- Code organized;
- You can add squares in water;
- Physics in the sand;
- Lighting system;
- Bug fixed animation blocks;

Download: http://www.mediafire.com/download/5m1271z579p5t4s/Square+World+0.2.8.rar

Enjoy and please give me your opinion and report the bugs  Grin

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Offline LiquidNitrogen
« Reply #37 - Posted 2014-03-01 00:18:54 »

its come a long way since the first version! The frame rate is getting a bit low.. if im up high with lots of sky its around 70, if im in the water with more blocks on the screen its about 40. seems like your rendering might be slowing it down.
Also, the trees are in the way, i suggest you make them be in the background, cos you cant walk anywhere without cutting down every single tree and thats probably not what most players would like to do.

Offline death_angel
« Reply #38 - Posted 2014-03-01 11:42:58 »

Quote
its come a long way since the first version! The frame rate is getting a bit low.. if im up high with lots of sky its around 70, if im in the water with more blocks on the screen its about 40. seems like your rendering might be slowing it down.
Thanks for the report.The rendering is slowing it down because of the lighting system. I will try to fix that Smiley

Quote
Also, the trees are in the way, i suggest you make them be in the background, cos you cant walk anywhere without cutting down every single tree and thats probably not what most players would like to do.
I agree with that. Next version i will make the trees in the background but you will still able to break them

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Offline LiquidNitrogen
« Reply #39 - Posted 2014-03-01 20:51:52 »

maybe you could make a background layer and a foreground layer, all could have breakable and non-breakable bricks.. that would give you quite a lot more flexibility as to what sort of objects and structures can be created. it shouldnt cause frame-rate drop either, cos youd only draw the front-most tile.

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Offline death_angel
« Reply #40 - Posted 2014-03-02 21:48:15 »

If someone wants to help me with the development of the game just say and I send the source code Smiley

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Offline death_angel
« Reply #41 - Posted 2014-03-03 19:02:19 »

Update 0.3.0


- Improved system of lighting;
- Improved Camara;
- Collision with trunks of trees removed but you can still break it;
- Highest Trees;
- Duration of sand and leaves updated;
- Land is no longer completely flat;
- Life icon;
- New Squares: Grass (Snow), Ice;
- Now it rains and snows;
- Snow Effects;
- Small window again;

Download:http://www.mediafire.com/download/f7d4tjhr7e9ga9i/Square+World+0.3.0.rar

Enjoy Wink

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Offline xXCoderDevinXx

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« Reply #42 - Posted 2014-03-03 21:11:11 »

Looks pretty cool! My only issue is the jumping it seems a bit delayed and maybe a suggestion since it is a 2d game you should have the A D controls but you can also switch to the keypad controls if wanted just a small suggestion?
Offline kpars

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« Reply #43 - Posted 2014-03-03 21:32:33 »

Numpad controls should be on by default IMO.

Also, my HUD was a bit glitched out.


The issue is that the hearts are set using absolute coordinates. That's a horrible mistake to make in GUI programming.
Set the X to be at the center of the screen, and set the Y to be at the bottom, above the inventory.

Other than that, I've not had many other issues. I can still collide with leaves in the background layer, and that's all I've discovered.

- Jev

Offline death_angel
« Reply #44 - Posted 2014-03-03 21:48:04 »

Looks pretty cool! My only issue is the jumping it seems a bit delayed and maybe a suggestion since it is a 2d game you should have the A D controls but you can also switch to the keypad controls if wanted just a small suggestion?
I didn't understand the suggestion Sad

Quote
Also, my HUD was a bit glitched out.


The issue is that the hearts are set using absolute coordinates. That's a horrible mistake to make in GUI programming.
Set the X to be at the center of the screen, and set the Y to be at the bottom, above the inventory.

I am not using absolute coordinates :S  but i will fix the problem.

Numpad controls will be on by default maybe next version Smiley

Quote
Other than that, I've not had many other issues. I can still collide with leaves in the background layer, and that's all I've discovered.
Yes because I want the character can climb trees

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Offline opiop65

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« Reply #45 - Posted 2014-03-03 21:48:38 »

I'm interested in those black tiles. Is that "lighting"? It seems kind of random at the moment if it is! Tongue

Offline death_angel
« Reply #46 - Posted 2014-03-03 21:52:32 »

Quote
I'm interested in those black tiles. Is that "lighting"? It seems kind of random at the moment if it is! Tongue
Yes it is lightning eheh but the it is still simple :/

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Offline opiop65

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« Reply #47 - Posted 2014-03-03 21:52:55 »

Quote
Other than that, I've not had many other issues. I can still collide with leaves in the background layer, and that's all I've discovered.
Yes because I want the character can climb trees
Don't do it like you are doing right now. In my opinion, a better way would be to disable collision response on leaves. Then, when the player collides with them and jumps when they are in front of them, execute the climb! Think about it in real life, when you walk into leaves you obviously don't smack face first into them and stop, you walk through them. Now, of course you're making a game, not a life simulator (would be a cool idea...), but the general concept applies. Don't make tiles that resemble real life objects that aren't solid in real life collidable.

Offline LiquidNitrogen
« Reply #48 - Posted 2014-03-03 21:53:33 »

Quote
Yes because I want the character can climb trees
you could make that work by not having horizontal collision detection on the leaves, only check if the player is falling down onto them, then you could jump through them from below to climb up them too.

-the background of the flowers is darker than the sky at night.
-the sand doesnt fall through water.
-if 2 trees are beside each other, neither of them have outer leaves.
-falling off the edge of the world isnt so pretty. it might be better to make one side wrap around to the other, or not allow the camera to move past the edge of the world.

Offline death_angel
« Reply #49 - Posted 2014-03-03 22:00:39 »

Quote
you could make that work by not having horizontal collision detection on the leaves, only check if the player is falling down onto them, then you could jump through them from below to climb up them too.
It is a great idea i will try that:D

Quote
-the background of the flowers is darker than the sky at night.
-the sand doesnt fall through water.
-if 2 trees are beside each other, neither of them have outer leaves.
-falling off the edge of the world isnt so pretty. it might be better to make one side wrap around to the other, or not allow the camera to move past the edge of the world.
Thanks for the bug report Smiley

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Offline LiquidNitrogen
« Reply #50 - Posted 2014-03-03 22:05:35 »

i think you need a collision check half way up the body too.. i can jump through solid tiles if my head is above them and my feet are below them.

Offline death_angel
« Reply #51 - Posted 2014-03-03 22:14:55 »

Quote
i think you need a collision check half way up the body too.. i can jump through solid tiles if my head is above them and my feet are below them.
Yeah, My collision is so basic that it has many bugs Sad

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Offline LiquidNitrogen
« Reply #52 - Posted 2014-03-03 22:25:18 »

basic is fine for 2 boxes colliding. but since the characters box is taller than the tile box, you need to check an extra collision point half way up the body.

Offline death_angel
« Reply #53 - Posted 2014-03-03 22:29:24 »

Quote
basic is fine for 2 boxes colliding. but since the characters box is taller than the tile box, you need to check an extra collision point half way up the body.
Hum, nice  i think i will try that. Thanks XD

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Offline xXCoderDevinXx

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« Reply #54 - Posted 2014-03-04 02:08:44 »

Ok I will explain better maybe you should have a second control option. A and D are left and right, what I meant was have a second option in the menu where you could have the left arrow be left and the right arrow be right or customizable controls altogether.
Offline kpars

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« Reply #55 - Posted 2014-03-04 03:22:23 »

I don't want to start a useless debate, but it should still use the arrow keys by default IMO.

It's not a first person shooter, so why give it controls based off of FPS games?

- Jev

Offline death_angel
« Reply #56 - Posted 2014-03-04 11:05:43 »

Quote
Ok I will explain better maybe you should have a second control option. A and D are left and right, what I meant was have a second option in the menu where you could have the left arrow be left and the right arrow be right or customizable controls altogether.
Yeah i will create options in main menu so you can change the controls Smiley

Quote
I don't want to start a useless debate, but it should still use the arrow keys by default IMO.

It's not a first person shooter, so why give it controls based off of FPS games?

Yeah i think you are right

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Offline Gibbo3771
« Reply #57 - Posted 2014-03-04 16:11:46 »

I don't want to start a useless debate, but it should still use the arrow keys by default IMO.

It's not a first person shooter, so why give it controls based off of FPS games?

- Jev

Lol not going to get into it but Terraria, Starbound etc etc all use WASD just fine.

It would make no sense in forcing the user to move there left hand all the way over to the right hand of the keyboard, where shortcuts via the pinky and thumb are much harder to reach. Not to mention it offsets your arm to an uncomfortable position, sure if the game did not require the mouse it would be fine.

But for this, WASD > Arrow Keys

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Offline kpars

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Medals: 125
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« Reply #58 - Posted 2014-03-04 22:48:01 »

You have a point, I had forgotten about the controls required to break blocks. Though my point still stands, it's an odd choice of controls IMO.

- Jev

Offline death_angel
« Reply #59 - Posted 2014-03-05 15:15:30 »

Update 0.3.1
- HUD coordinates fixed;
- You can now use the "A D" or Arrow Keys to walk;
- Flowers are darker at night fixed;
- Now the sand falls into the water;
- Bug two trees together without leaves in the sides fixed;
- Flowers are not generated over the sand;
- Now the character can not fall off the edge of the world;

Download:http://www.mediafire.com/download/h4g4zet4rc35hcs/Square+World+0.3.1.rar

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