* Fix the player collision with being able to float in the air.
I am working on a more efficient collision algorithm
Don't allow the player to break blocks if they are a certain distance away or deep down without removing the top layers
Yeah nice idea
I'd like to see more gravity? Idk that is just my preference
at this moment i am applying some changes "in water physics"
I will apply sprint fuction when the game world is larger and may be when the game has some mobs
Thank you SauronWatchesYou
for your feedback