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  RTS Programmers WANTED!  (Read 2918 times)
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Offline Flamberge

Junior Newbie





« Posted 2014-02-19 18:00:03 »

Hi everyone.

My friend and I have been working on a 2D online free to play RTS for a couple of months now and are looking for experienced programmer to join our team. It’s a voluntarily work we do in our free time so far, but we have some financing ideas. We know it will take a lot of time to complete and are looking for someone who’s not afraid of long term project.

Please PM me if interested.

Offline trollwarrior1
« Reply #1 - Posted 2014-02-19 18:15:47 »

I think more info would be useful! Smiley
Offline Sabomoth

Junior Devvie


Medals: 2
Exp: 2 years



« Reply #2 - Posted 2014-02-20 00:11:25 »

Good looking graphics.

I myself is underway of making a RTS., havent gotten far with it yet though.
Like the other guy said, more info would be nice. I think it would be hard to work on something if you don't 'feel' with the game.
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Offline opiop65

JGO Kernel


Medals: 159
Projects: 7
Exp: 3 years


JumpButton Studios


« Reply #3 - Posted 2014-02-20 00:29:01 »

What type of library are you using? You really need more information, as others have suggested. Are you using LWJGL? LibGDX? Java2D? jME? This all needs to be known before you ever have any chance of gaining any help.

Offline Flamberge

Junior Newbie





« Reply #4 - Posted 2014-02-20 12:30:42 »

Thank you for your interest.

We envisioned this game to be made in Flash and started some basics, but realized that language like Java is more suitable for multiplayer online game. So basically we would like someone brave enough to start working from the scratch in language he feels would be suitable for the job.

The game will resemble Age Of Empires II, but we have original ideas of our own. You would gain XP through the matches and purchase new technologies with it, so the game would be constantly evolving. We hope it to have support for 4 players.

Feel free to ask for any additional info.
Offline trollwarrior1
« Reply #5 - Posted 2014-02-20 12:47:15 »

Sorry to say this, but wouldn't the guy who "works from scratch" be like the lead developer and actually "own" the rights to the game?


Edit----
I mean, working on a game from scratch is really tough task..
Offline CommanderKeith
« Reply #6 - Posted 2014-02-20 15:35:47 »

Your graphics are very nice, they fit well together. If you have animations for walking, attacking etc already then I think you've already done at least 50% of the work to make this game.
The only hard thing left is the multiplayer code which some people here would actually enjoy coding.
I think you have a good chance of finding a developer to turn this into a game. If i had some time I would, but I'm working and studying full time so unfortunately I can't. But I will definitely be a paying customer when this turns into an AOE2 style game :-)

Offline quew8

JGO Coder


Medals: 31



« Reply #7 - Posted 2014-02-20 18:50:49 »

From that screen shot, as @CommanderKeith says, it looks like the game is half done already. So would it actually be starting from scratch? How much is already programmed?
Offline opiop65

JGO Kernel


Medals: 159
Projects: 7
Exp: 3 years


JumpButton Studios


« Reply #8 - Posted 2014-02-20 19:40:50 »

If the game isn't started at all this is false advertisement and you might have lost some potential people. Working from scratch is hard to do, and of really isn't that wise. Use an already made graphics library to help you, don't write it all yourself.

Offline ctomni231

JGO Wizard


Medals: 99
Projects: 1
Exp: 7 years


Not a glitch. Just have a lil' pixelexia...


« Reply #9 - Posted 2014-02-20 21:14:03 »

Custom graphics is the hardest part of a program to get. Actually, I completely commend this effort.

Building a AOE game from scratch with multi-player is definitely not going to be an easy task, but I hope that someone would have the time to just build this up. The problem is that if the programmer isn't invested in your project to start with, it'll be hard to keep them interested enough to write the entire thing.

What I'd suggest is to get a pretty good plan written up about the features needed for the game. Allow some room for flexibility, and allow the programmer to get involved in the development process. Allow the program to encompass the programmers and your dreams, instead of just having them write a full port of your game. Remember that without some kind of monetary stimulus, programmers will lose interest fast.

I surely wish you the best of luck in this. I was a HUGE fan of AOE, and this project definitely looks a lot like it. I personally, at this very moment, don't have time to dab in this. However, I will keep track of this project and it may be something I'd be willing to work with in the far future if you can't find the programmers you need.

Best of luck finding programmers. Trust me, you are doing programmers a great justice by having graphics pre-made already. I surely hope you find one or two programmers to help create this. As for having them stick it... if you can spare cash that'd be the best way, other than that, keep them involved in the process and be flexible. I'll be keeping an eye on this project for the future...  

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Offline CommanderKeith
« Reply #10 - Posted 2014-02-21 01:55:13 »

If the game isn't started at all this is false advertisement and you might have lost some potential people. Working from scratch is hard to do, and of really isn't that wise. Use an already made graphics library to help you, don't write it all yourself.
Umm, but hasn't he already written all of the graphics? And they look excellent, better than any I've seen in an RTS including AOE2. See the screen shot in the first post.  Clueless

I think artists are harder to find than programmers.

Offline opiop65

JGO Kernel


Medals: 159
Projects: 7
Exp: 3 years


JumpButton Studios


« Reply #11 - Posted 2014-02-21 02:23:03 »

If the game isn't started at all this is false advertisement and you might have lost some potential people. Working from scratch is hard to do, and of really isn't that wise. Use an already made graphics library to help you, don't write it all yourself.
Umm, but hasn't he already written all of the graphics? And they look excellent, better than any I've seen in an RTS including AOE2. See the screen shot in the first post.  Clueless

I think artists are harder to find than programmers.
I wasn't talking about graphics, I was talking about the actual code. The OP mentioned that he was just porting this game over from Flash, which is fine, but he didn't mention that in the OP, which is misleading. If you are going to advertise something, advertise it right and explain all the details so people know what they are getting in to.

Offline Damocles
« Reply #12 - Posted 2014-02-21 04:29:20 »

Here an interesting article about syncronized simulation done in Age of Empires
http://www.gamasutra.com/view/feature/3094/1500_archers_on_a_288_network_.php?print=1

This explains how to manage a huge number of entities on a very narrow bandwith network.
Basically it works by not sending position/animation data of all entities, but only sending player commands to all clients,
and then having a syncronized simulation run on each client.
 
It could be relevant to your multiplayer design.

Offline Flamberge

Junior Newbie





« Reply #13 - Posted 2014-02-21 11:51:00 »

Thanks again for your comments and advice.

We only made some first steps in Flash, like general pathfinding and wanted to start from there, but realized this wasn’t going to work for fluid multiplayer game. My friend who was in charge in programming said we need another language like Java or C++ for the job and unfortunately he doesn’t have experience with those.

We aren’t looking for a developer who’s going to work for us, but with us, sharing the same rights for the game. Although we made considerable effort in game design last few months and have much of the basic concept figured out, we were going to let this person in, to share his own vision and desire. After all, it will be his/hers game as well.

About this being huge project, we are more than aware of this. As a person working on modeling and animation on projects that last even couple of years, I can say that I don’t quit that easily. Already, we have done much more than it can fit into a screenshot, like researching about medieval world, the way they trained,fought, fed, built and conqured each other, what they wored and where they lived.

The graphics you see are Alpha for now and animations are not done yet, but are on their way. All will go into the next stage when we find developer with whom we’ll discuss every segment of the game and not just technical.

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