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  [LibGDX] Scene2D Image Skin constructor  (Read 1892 times)
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Offline Troubleshoots

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Damn maths.


« Posted 2014-02-16 17:45:22 »

I'm working with Scene2D and I've noticed that you can create an Image actor using a skin. In the default skin JSON fine, you seem to use the name of an image atlas attribute to define a drawable. For example, the ButtonStyle object:

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com.badlogic.gdx.scenes.scene2d.ui.Button$ButtonStyle: {
   default: { down: default-round-down, up: default-round }, // uses image atlas attributes to define drawables
   toggle: { down: default-round-down, checked: default-round-down, up: default-round }
},


Image doesn't have a style yet you can still retrieve a drawable from the skin. Does this mean that to create an image, if I had an attribute named flower in an atlas then I would do the following:

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Image image = new Image(skin, "flower");


Or would I somehow have to define the drawable in the skin file?

Why are all OpenGL tutorials written in Brainf**k?
Offline Nate

« JGO Bitwise Duke »


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Exp: 14 years


Esoteric Software


« Reply #1 - Posted 2014-02-17 00:50:42 »

RTFM Smiley
https://github.com/libgdx/libgdx/wiki/Skin
Some skin resources come from an atlas. This is probably where your "flower" drawable comes from.

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