Java-Gaming.org    
Featured games (81)
games approved by the League of Dukes
Games in Showcase (499)
Games in Android Showcase (118)
games submitted by our members
Games in WIP (567)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
 
    Home     Help   Search   Login   Register   
Pages: [1]
  ignore  |  Print  
  Streaming Audio  (Read 1210 times)
0 Members and 1 Guest are viewing this topic.
Offline dregoth

Junior Newbie




Java games rock!


« Posted 2004-01-18 17:11:03 »

Hi Everyone,

I've been working with a couple of friends in our own home-made java game engine, and I've been trying to make the sound work for us.

I've read your previous posts about playing a sound clips over and over again without having to instantiate new classes every time you want to play a sound.

My question is similar to that, but in this case I want to play audio from a file repeatedly, but, without reading in the entire file. Instead, I want to read bits of the file at a time, and when the EOF is detected, loop back into the beginning of the file.

I tried keeping the FileInputStream I used when creating the AudioInputStream and position the file channel back to 0 when the available bytes were 0, but then, the AudioInputStream always indicates 0 available bytes even if the underlying FileInputStream reports available bytes.

Later, I tried wrapping the FileInputStream in another InputStream (implemented by me), which intercepts the calls to read(), read(byte [], int, int) and available() so that it would never report an end to the stream, but in this case the AudioSystem.getAudioInputStream(InputStream) fails throwing an exception, namely java.io.IOException: mark/reset not supported.

Perhaps I made something simple too complex, or perhaps this is an actual limitation in the Java audio libraries.

I'm sorry if for some reason I missed this question being answered before, in which case I ask you to point me to the right place.

Thanks for any contribution.

Felipe
Offline darcone

Junior Member




Size matters


« Reply #1 - Posted 2004-03-30 21:30:53 »

I wonder if a stream will load the whole file contents in memory even tho you dont want it to? Just a thaught
Pages: [1]
  ignore  |  Print  
 
 
You cannot reply to this message, because it is very, very old.

 

Add your game by posting it in the WIP section,
or publish it in Showcase.

The first screenshot will be displayed as a thumbnail.

Pippogeek (39 views)
2014-09-24 16:13:29

Pippogeek (30 views)
2014-09-24 16:12:22

Pippogeek (19 views)
2014-09-24 16:12:06

Grunnt (45 views)
2014-09-23 14:38:19

radar3301 (27 views)
2014-09-21 23:33:17

BurntPizza (63 views)
2014-09-21 02:42:18

BurntPizza (33 views)
2014-09-21 01:30:30

moogie (41 views)
2014-09-21 00:26:15

UprightPath (50 views)
2014-09-20 20:14:06

BurntPizza (54 views)
2014-09-19 03:14:18
List of Learning Resources
by Longor1996
2014-08-16 10:40:00

List of Learning Resources
by SilverTiger
2014-08-05 19:33:27

Resources for WIP games
by CogWheelz
2014-08-01 16:20:17

Resources for WIP games
by CogWheelz
2014-08-01 16:19:50

List of Learning Resources
by SilverTiger
2014-07-31 16:29:50

List of Learning Resources
by SilverTiger
2014-07-31 16:26:06

List of Learning Resources
by SilverTiger
2014-07-31 11:54:12

HotSpot Options
by dleskov
2014-07-08 01:59:08
java-gaming.org is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑gaming.org
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!