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  [Solved - Remove] LWJGL Random Seed Display in Game  (Read 636 times)
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Offline GamerIDGoesHere

Junior Devvie


Exp: 7-9 months



« Posted 2014-02-14 11:41:45 »

Hi,
I am using the following code to generate a seed for a simplexnoise world, and I want to draw this in a different class to display it in game,

Here is the code for the seed and how I am displaying it in the console:
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     public SimplexNoise() {
     
       p=p_supply.clone();
       
       int seed = SimplexNoise.RANDOMSEED;
       
       if (seed==RANDOMSEED){
           Random rand=new Random();
           seed=rand.nextInt();
       }

       //the random for the swaps
       Random rand=new Random(seed);
       //Print the seed in the terminal
       System.out.println("Seed:" + seed);

       //the seed determines the swaps that occur between the default order and the order we're actually going to use
       for(int i=0;i<NUMBEROFSWAPS;i++){
           int swapFrom=rand.nextInt(p.length);
           int swapTo=rand.nextInt(p.length);

           short temp=p[swapFrom];
           p[swapFrom]=p[swapTo];
           p[swapTo]=temp;
       }


       for(int i=0; i<512; i++)
       {
         perm[i]=p[i & 255];
         permMod12[i] = (short)(perm[i] % 12);
       }
     }


this is how ive been trying to draw it in a different class:
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         RandomTerrain.loadText();
         MenuCore.font.drawString(50,
               50, "Seed:" + SimplexNoise.seed, Color.white);
         RandomTerrain.cleanUp();

everything works except SimplexNoise.seed, because the int has to be after this line
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p=p_supply.clone();


Thanks,
- Dan
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