Java-Gaming.org Hi !
Featured games (84)
games approved by the League of Dukes
Games in Showcase (595)
Games in Android Showcase (169)
games submitted by our members
Games in WIP (648)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
 
    Home     Help   Search   Login   Register   
Pages: [1]
  ignore  |  Print  
  [Solved - Remove] LWJGL Random Seed Display in Game  (Read 318 times)
0 Members and 1 Guest are viewing this topic.
Offline GamerIDGoesHere

Junior Devvie


Exp: 7-9 months



« Posted 2014-02-14 11:41:45 »

Hi,
I am using the following code to generate a seed for a simplexnoise world, and I want to draw this in a different class to display it in game,

Here is the code for the seed and how I am displaying it in the console:
1  
2  
3  
4  
5  
6  
7  
8  
9  
10  
11  
12  
13  
14  
15  
16  
17  
18  
19  
20  
21  
22  
23  
24  
25  
26  
27  
28  
29  
30  
31  
32  
33  
     public SimplexNoise() {
     
       p=p_supply.clone();
       
       int seed = SimplexNoise.RANDOMSEED;
       
       if (seed==RANDOMSEED){
           Random rand=new Random();
           seed=rand.nextInt();
       }

       //the random for the swaps
       Random rand=new Random(seed);
       //Print the seed in the terminal
       System.out.println("Seed:" + seed);

       //the seed determines the swaps that occur between the default order and the order we're actually going to use
       for(int i=0;i<NUMBEROFSWAPS;i++){
           int swapFrom=rand.nextInt(p.length);
           int swapTo=rand.nextInt(p.length);

           short temp=p[swapFrom];
           p[swapFrom]=p[swapTo];
           p[swapTo]=temp;
       }


       for(int i=0; i<512; i++)
       {
         perm[i]=p[i & 255];
         permMod12[i] = (short)(perm[i] % 12);
       }
     }


this is how ive been trying to draw it in a different class:
1  
2  
3  
4  
         RandomTerrain.loadText();
         MenuCore.font.drawString(50,
               50, "Seed:" + SimplexNoise.seed, Color.white);
         RandomTerrain.cleanUp();

everything works except SimplexNoise.seed, because the int has to be after this line
1  
p=p_supply.clone();


Thanks,
- Dan
Pages: [1]
  ignore  |  Print  
 
 
You cannot reply to this message, because it is very, very old.

 
KaiHH (25 views)
2015-07-07 11:39:58

deepthought (55 views)
2015-06-30 15:39:44

deepthought (58 views)
2015-06-30 15:39:09

deepthought (67 views)
2015-06-30 15:36:52

Za\'Anzabar (45 views)
2015-06-29 05:44:54

TritonDreyja (51 views)
2015-06-24 17:10:40

CopyableCougar4 (53 views)
2015-06-23 00:34:45

BurntPizza (59 views)
2015-06-21 20:36:46

cookiecompiler (100 views)
2015-06-11 15:42:53

cookiecompiler (58 views)
2015-06-11 15:41:14
How Do I Expand My Game?
by bashfrog
2015-06-14 11:34:43

List of Learning Resources
by PocketCrafter7
2015-05-31 05:37:30

Intersection Methods
by Roquen
2015-05-29 08:19:33

List of Learning Resources
by SilverTiger
2015-05-05 10:20:32

How to: JGO Wiki
by Mac70
2015-02-17 20:56:16

2D Dynamic Lighting
by ThePixelPony
2015-01-01 20:25:42

How do I start Java Game Development?
by gouessej
2014-12-27 19:41:21

Resources for WIP games
by kpars
2014-12-18 10:26:14
java-gaming.org is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑gaming.org
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!