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  Replicating a stock market in game  (Read 274 times)
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Offline wreed12345

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« Posted 2014-02-13 16:34:44 »

Hello everyone! I come today to ask about stock markets in a real time strategy game. Me and my friends are working on a modern and more advanced version of the board game risk and we need some opinions about this: If we are to implement stocks into our game would things like equity, assets, and liabilities be too complex for a video game? Would only the price per share and the companies value be sufficient? I don't want to make this too complex so any input is appreciated! The game will be soon on JGO if you are interested

Sneak peak screenshot:
http://i.imgur.com/B0sLArX.png[/img]]http://i.imgur.com/B0sLArX.png

Offline vbrain
« Reply #1 - Posted 2014-02-13 16:40:19 »

Yes, I feel like things like equity, assets, and liabilities would be too much for a game. I certainly wouldn't play a game that complex.

I think if you simply followed the law of supply and demand, it would be good at that.
Offline trollwarrior1
« Reply #2 - Posted 2014-02-13 16:41:00 »

If it was like a simulation game, I really think some schools might be interested Cheesy
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Offline wreed12345

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Medals: 25
Projects: 2
Exp: 2 years


http://linebylinecoding.blogspot.com/


« Reply #3 - Posted 2014-02-13 16:42:00 »

If you mean a stock market simulator, that is not what this is. It's a real time strategy focused on over powering other countries with weaponry and defense systems

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