My first Java-Game!
Its about defending yourself from little fast red dots.
The green ones restore one live.
In the top left corner is the PowerUp-Meter. Is it full you can launch an explosion witch left mouse or restore your lives witch right mouse.
Maybe you know super Hexagon? Yes, it's maybe a bit like that, but there are also many differences.
Go through the menu with arrow keys+enter / a+d+Space
Ingame you have to use the Mouse. Just look it up in the controls section.
If your pc is too slow just set the Blur mount to zero, way easyer to render.
Just give it a try.
Here is the download: www.kpa-event.de/TMUDownloads/Invasion.jar
Please tell me what you think about it.
What can I improve?
You can be part of that Game!
Maybe-somewhen-list (If requested):
-probably better conclusion graph?
-more visual fx (like whole game pulsing)
-better animated entities (not only circles, explosion when touching wall etc.)
-other form of wall?
Some technical information (for the programmers):
-no jlwgl.jar or stuff like that used.
-JPanel with overwritten paint() - Methods, repaint() called by a TimerTask
-renders ca. 60 fps, Fraps is saying 120.
Thanks for your interest in Invasion!