Yeah; like I said the shaders are ran for every single vertex, not every pixel.
Think of it this way: we have precise geometry that couldn't possibly be drawn perfectly on a screen; so we project it onto a 2D plane, and whatever pixels intersect with a shape on that plane get drawn with the precise vertex's color.
Groovy looking effect.
Right back at'cha, dudio.
I see that there is no way to do it. I was thinking about having a texture for the TV border, but that would skew should I resize the window...
By stretching, I actually meant for a pseudo-3D effect; you know how CRT monitors bulge out a bit of the casing, right?
In the end, I should probably draw some default tile in the background; say... grass.
Thanks for bearing with my brainfart;