Thanks for the concern guys.
Personally I've found android-studio to be horrible for a beginner, it may be a superior ide for regular android development, but adt/eclipse seems to be better suited to libgdx, at least for the time being.
One of my fellow office workers, an android developer demanded i use android studio or he wouldn't help me with troubleshooting, well, if I use adt(eclipse) I don't really have that many problems, following this tutorial:
http://www.reddit.com/r/gamedev/comments/1pkgq8/libgdx_tutorial_series/ , and it has been working well for me.
There are also a lot more tutorials and resources for learning android development on ADT(eclipse), so that's what I'll be doing for now, I tried several other options, including using the android-ndk or straight openGLES, but I havent found the process smooth at all, i think this is going to be the winner.