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  Zombie Cubes!  (Read 4173 times)
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Offline Delta517

Senior Member


Medals: 2
Projects: 1



« Posted 2014-02-09 21:47:28 »



Hi! Finally done with my first android game and I got it released today on Google Play! Cheesy I would love it if you guys could check it out, give your opinions and maybe spread the word Smiley

<a href="http://www.youtube.com/v/l_rBie6vsws?version=3&amp;hl=en_US&amp;start=" target="_blank">http://www.youtube.com/v/l_rBie6vsws?version=3&amp;hl=en_US&amp;start=</a>

Free version with ads: https://play.google.com/store/apps/details?id=com.mayogames.zombiecubes.free

Ad-Free version for 1$ https://play.google.com/store/apps/details?id=com.mayogames.zombiecubes
Offline Gibbo3771
« Reply #1 - Posted 2014-02-10 06:50:27 »

Not showing up when I use search for some reason, link is just taking me to Google play first screen. Galaxy s4, did you setup the minimum android version correctly? Running 4.2.2 here.

Weird lol

"This code works flawlessly first time and exactly how I wanted it"
Said no programmer ever
Offline mikoch
« Reply #2 - Posted 2014-02-10 09:33:14 »

Looks great!
I can see that you put a lot work into details - Zombies move slower when shot, you can see holes in their bodies, creepy music builds proper thrilling atmosphere.

Did you draw all the graphics yourself?
What framework did you use?

A couple of ideas for making this game even greater
- When your avatar is killed by a zombie and becomes green it should automatically start moving like every other zombie and stop attract zombies. It should just become one of them. Currently it just becomes immovable and zombie that killed it hovers over it.
- on my nexus7 tablet blue background is sometimes visible between floor tiles. (see screenshot at https://www.dropbox.com/sh/8a015drxjkm790r/PeldykbePz#lh:null-zombie-cubes.png there are horizontal blue lines through the center of the screen)
My wild guess is that vertexes of neighbor tiles do not have exactly the same coordinates. When map scrolls sometimes rounding causes

Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline Delta517

Senior Member


Medals: 2
Projects: 1



« Reply #3 - Posted 2014-02-10 12:26:29 »

Not showing up when I use search for some reason, link is just taking me to Google play first screen. Galaxy s4, did you setup the minimum android version correctly? Running 4.2.2 here.

Weird lol

This is the code I have in my Manifest:
1  
 <uses-sdk android:minSdkVersion="5" android:targetSdkVersion="17" />


Looks great!
I can see that you put a lot work into details - Zombies move slower when shot, you can see holes in their bodies, creepy music builds proper thrilling atmosphere.

Did you draw all the graphics yourself?
What framework did you use?

A couple of ideas for making this game even greater
- When your avatar is killed by a zombie and becomes green it should automatically start moving like every other zombie and stop attract zombies. It should just become one of them. Currently it just becomes immovable and zombie that killed it hovers over it.
- on my nexus7 tablet blue background is sometimes visible between floor tiles. (see screenshot at https://www.dropbox.com/sh/8a015drxjkm790r/PeldykbePz#lh:null-zombie-cubes.png there are horizontal blue lines through the center of the screen)
My wild guess is that vertexes of neighbor tiles do not have exactly the same coordinates. When map scrolls sometimes rounding causes

I used Paint.NET to draw everything, hence the Microsoft Painty look as some people would call it. Some of the drawings are pretty bad because this is my first game and first time doing any real drawings. I'm currently trying to scrap together enough money to get a Samsung Galaxy Note 10.1 or something like that to do graphics on Smiley

The first thing you mentioned is actually something I wanted to add, so I'll add that in the next update since it's pretty easy to code. I can't really do much about the blue background since I think it's a LibGdx with Tiled Map Editor issue. I could be wrong though Smiley Thanks for trying it out!
Offline Gibbo3771
« Reply #4 - Posted 2014-02-10 12:34:08 »

OK, that is 4.2.

Do you need the stuff from any of the earlier API's?

If you don't, consider trying to find the lowest usable version, it will increase your downloads in theory. Since lower end phones usually use older, lighter weight versions.

"This code works flawlessly first time and exactly how I wanted it"
Said no programmer ever
Offline mikoch
« Reply #5 - Posted 2014-02-10 13:58:47 »

Quote
I can't really do much about the blue background since I think it's a LibGdx with Tiled Map Editor issue. I could be wrong though Thanks for trying it out!

I'm not familiar with libgdx so I can't help here but it would be strange if it was issue in libgdx - other games would have it to unless you just found a bug in libgdx. In any case if nobody helps you in this thread try starting a new topic asking libgdx veterans for help. My guess is you did some newbie mistake.

One more tip: Your app icon is not very attractive and does not say much about game. This is a game about killing monsters so how using a gun in the icon. You have a really great pixel art of Uzi and Shotgun - use that. This will attract more people browsing games on google-play.

Offline Delta517

Senior Member


Medals: 2
Projects: 1



« Reply #6 - Posted 2014-02-11 01:15:37 »

OK, that is 4.2.

Do you need the stuff from any of the earlier API's?

If you don't, consider trying to find the lowest usable version, it will increase your downloads in theory. Since lower end phones usually use older, lighter weight versions.

Will you please try to explain more to what I should do? You seem to know about this and I really want it to work for others Smiley

Quote
I can't really do much about the blue background since I think it's a LibGdx with Tiled Map Editor issue. I could be wrong though Thanks for trying it out!

I'm not familiar with libgdx so I can't help here but it would be strange if it was issue in libgdx - other games would have it to unless you just found a bug in libgdx. In any case if nobody helps you in this thread try starting a new topic asking libgdx veterans for help. My guess is you did some newbie mistake.

One more tip: Your app icon is not very attractive and does not say much about game. This is a game about killing monsters so how using a gun in the icon. You have a really great pixel art of Uzi and Shotgun - use that. This will attract more people browsing games on google-play.

I made this one, but I dont feel like it turned out so good. I feel like it would be weird with just a Shotgun there Smiley

Offline Isvan
« Reply #7 - Posted 2014-02-11 04:37:57 »

OK, that is 4.2.

Do you need the stuff from any of the earlier API's?

If you don't, consider trying to find the lowest usable version, it will increase your downloads in theory. Since lower end phones usually use older, lighter weight versions.

Will you please try to explain more to what I should do? You seem to know about this and I really want it to work for others Smiley


What he means is that right now your excluding a large amount of android users because your required version is high. To increase the amount of users try to decrease the needed version needed.
A way to do this is to not use newer functions/classes. http://socialcompare.com/en/comparison/android-versions-comparison is a list I found that shows what was added in each version.

I'm sure more googling will help you find exactly which functions/classes were added.
Offline mikoch
« Reply #8 - Posted 2014-02-11 08:16:51 »

Quote
I made this one, but I dont feel like it turned out so good. I feel like it would be weird with just a Shotgun there Smiley

In my opinion it is much better. Now it is visible that you put some work in your icon so user can expect that this is also true for the game itself. Previous icon looked like it was the first icon image that one could find over internet. Don't take offence, most devs do that mistake, me included Smiley

If you have more time you can prepare a few different icons, show to a couple of friends asking which game they want to play (pretending you created a few different games). This way you will see which icon attracts more people.

Offline mikoch
« Reply #9 - Posted 2014-02-11 08:36:24 »

Not showing up when I use search for some reason, link is just taking me to Google play first screen. Galaxy s4, did you setup the minimum android version correctly? Running 4.2.2 here.

Weird lol

This is the code I have in my Manifest:
1  
 <uses-sdk android:minSdkVersion="5" android:targetSdkVersion="17" />


EDIT: fixed quotations

This is perfectly sane AndroidManifest.xml file.
Your minmal sdk version is 5 which means your app will be visible to android devices with android version 2.0 or higher. It's more than needed in my opinion. All my games have minSdkVersion="10" which covers almost 99% of devices.

@Gibbo3771 You probably misunderstand difference between minSdkVersion and targetSdkVersion. Everything is nicely explained here: http://developer.android.com/guide/topics/manifest/uses-sdk-element.html In a nutshell: Having targetSdkVersion very high means that you tested your app against device with that high android platform installed, but it is still visible to devices with at least minSdkVersion.

Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline Gibbo3771
« Reply #10 - Posted 2014-02-11 08:54:23 »

Not showing up when I use search for some reason, link is just taking me to Google play first screen. Galaxy s4, did you setup the minimum android version correctly? Running 4.2.2 here.

Weird lol

This is the code I have in my Manifest:
1  
 <uses-sdk android:minSdkVersion="5" android:targetSdkVersion="17" />


This is perfectly sane AndroidManifest.xml file.
Your minmal sdk version is 5 which means your app will be visible to android devices with android version 2.0 or higher. It's more than needed in my opinion. All my games have minSdkVersion="10" which covers almost 99% of devices.

@Gibbo3771 You probably misunderstand difference between minSdkVersion and targetSdkVersion. Everything is nicely explained here: http://developer.android.com/guide/topics/manifest/uses-sdk-element.html In a nutshell: Having targetSdkVersion very high means that you tested your app against device with that high android platform installed, but it is still visible to devices with at least minSdkVersion.

No I know the difference...I just never looked at it properly lol. I only clocked the second part like an idiot, maybe there is something wrong with my ROM.

"This code works flawlessly first time and exactly how I wanted it"
Said no programmer ever
Offline mikoch
« Reply #11 - Posted 2014-02-11 16:18:18 »

No I know the difference...I just never looked at it properly lol. I only clocked the second part like an idiot, maybe there is something wrong with my ROM.

Happens to me as well Smiley

Offline Delta517

Senior Member


Medals: 2
Projects: 1



« Reply #12 - Posted 2014-02-11 18:37:14 »

So here are my new icons! What do you think? Smiley



Also is it worth doing a update just to change the icon or should I wait to I have something more to add? Smiley
Offline Drenius
« Reply #13 - Posted 2014-02-11 18:43:09 »

Probably you should wait...




Edit:
Very nice! But the crafting menu button is a little bit too close to the shooting button, it is annoying to always have to close it before shooting...
Offline Delta517

Senior Member


Medals: 2
Projects: 1



« Reply #14 - Posted 2014-02-11 21:15:53 »

Edit:
Very nice! But the crafting menu button is a little bit too close to the shooting button, it is annoying to always have to close it before shooting...

I will move it a little up on the next update Smiley Thanks for trying it!
Offline Drenius
« Reply #15 - Posted 2014-02-11 21:44:33 »

Well, it is also close to the recharge button^^
Offline Delta517

Senior Member


Medals: 2
Projects: 1



« Reply #16 - Posted 2014-02-11 23:59:37 »

Hmm...what phone are you using? Do you a small screen? Smiley
Offline Drenius
« Reply #17 - Posted 2014-02-12 18:26:06 »

S4 mini so probably...
But there should be nothing between shooting and recharging anyways...
Offline Delta517

Senior Member


Medals: 2
Projects: 1



« Reply #18 - Posted 2014-02-13 04:20:57 »

S4 mini so probably...
But there should be nothing between shooting and recharging anyways...

Ahh, sorry then, but if it's in the way for both shooting and recharging I don't really know if I can help you right now. Sad I can probably include a option to where different controls and buttons should be, but that has to be for another time. But thank you so much for trying it out! Cheesy
Offline Drenius
« Reply #19 - Posted 2014-02-13 16:14:17 »

Could you take the crafting button from the center to the top or bottom side?
You have to use the other ones a lot more often.
Offline Delta517

Senior Member


Medals: 2
Projects: 1



« Reply #20 - Posted 2014-02-13 18:09:06 »

I will take a look at it Smiley I originally planned to have ads on the bottom of the screen, but I can possibly move the Crafting button there now Smiley
Offline Drenius
« Reply #21 - Posted 2014-02-13 18:12:28 »

Well, it does not matter where you put it, but you have to use the others very often doing the same thing, so why should they be seperated?
Offline Delta517

Senior Member


Medals: 2
Projects: 1



« Reply #22 - Posted 2014-02-13 20:30:31 »

Well, it does not matter where you put it, but you have to use the others very often doing the same thing, so why should they be seperated?
Not to sound rude, but I don't quite understand what you mean? Smiley Would you mind explaining? Smiley
Offline Drenius
« Reply #23 - Posted 2014-02-13 20:32:56 »

Yea, Sorry...
These two are buttons you permanently need when shooting. The crafting button is one you do not need when shooting. So why should it be between those two?
Offline Delta517

Senior Member


Medals: 2
Projects: 1



« Reply #24 - Posted 2014-02-13 23:01:06 »

Oh, as I said, it was because I was going to have ads on the bottom and it made the most sense to me Smiley I can see it being a problem on smaller screen devices though. I will take a look at it Smiley
Offline Delta517

Senior Member


Medals: 2
Projects: 1



« Reply #25 - Posted 2014-02-17 06:21:04 »

Also, if you guys like my game then please vote for it on Super Game Droids Friday Night Indie Game Round-Up #32!  If I win, the game will be featured on their homepage which would really help me out with marketing the game. Our big enemy is Big Tower who has 10 more votes than mine

Link: http://www.supergamedroid.com/2014/02/14/friday-night-indie-game-round-up-32/
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