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  Square WIP  (Read 1644 times)
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Offline mikoch
« Posted 2014-02-08 10:15:13 »

Hi everyone.

Square is a game I'm currently working on. It's in early phase but reached a point where I can show something and ask for early feedback.
Graphics is rough but so far I'm working on game mechanics.

I'm not good at talking so I simply share captured gameplay and link to download.

<a href="http://www.youtube.com/v/iLWGuyjuA18?version=3&amp;hl=en_US&amp;start=" target="_blank">http://www.youtube.com/v/iLWGuyjuA18?version=3&amp;hl=en_US&amp;start=</a>

To download android version follow instructions at https://plus.google.com/102441144740066100238/posts/2bZqScCiqfX

Waiting for your feedback Smiley


Offline Gibbo3771
« Reply #1 - Posted 2014-02-08 11:43:34 »

I like the animation, movement looks smooth and nice concept.

Add a screenshot in your post so it shows on the forum board.

"This code works flawlessly first time and exactly how I wanted it"
Said no programmer ever
Offline mikoch
« Reply #2 - Posted 2014-02-08 11:47:28 »

Quote
Add a screenshot in your post so it shows on the forum board.

Done. Thanks for pointing this out Smiley

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Offline Hermasetas

Senior Member


Medals: 6
Projects: 2
Exp: 3 years


I do gamez, yes!


« Reply #3 - Posted 2014-02-13 09:23:41 »

This looks really nice!
As said above the animation is really smooth!

Sadly I have a windows phone so I can't play it, but it looks cool!

It really reminds me of 'Thomas was alone' Smiley
I actually quite like how the graphics are now.
Nice, simple and square Tongue
Offline opiop65

JGO Kernel


Medals: 154
Projects: 7
Exp: 3 years


JumpButton Studios


« Reply #4 - Posted 2014-02-13 11:15:26 »

Link doesn't work on your Google+ post, it just brings up a 404!

Offline mikoch
« Reply #5 - Posted 2014-02-13 12:23:17 »

This looks really nice!
As said above the animation is really smooth!
Unfortunately I'm in the process of changing it :|

It really reminds me of 'Thomas was alone' Smiley
I actually quite like how the graphics are now.
Nice, simple and square Tongue
Someone before you suggested that I should add more avatars that can be controlled by the player and need to cooperate to success.
However from the very beginning I wanted to create a game that would require skillful hands instead of intelligent brain. I just wanted to take a rest from puzzle/mind games.

Offline mikoch
« Reply #6 - Posted 2014-02-13 12:30:10 »

Link doesn't work on your Google+ post, it just brings up a 404!

You have to click "follow" button on "Square game alpha testers" community in google+ service. Only then you won't get 404 under mentioned link.

I know - this is as user unfriendly and complicated as it can be. I had known it upfront I would have never chosen to publish alpha version via "alpha testing" channel at developer console.

Offline opiop65

JGO Kernel


Medals: 154
Projects: 7
Exp: 3 years


JumpButton Studios


« Reply #7 - Posted 2014-02-13 13:04:12 »

Figured it out! The games downloading now. I think it was because I was on my phone, I couldn't follow the community or something. Who knows, its Google Plus Tongue

Offline opiop65

JGO Kernel


Medals: 154
Projects: 7
Exp: 3 years


JumpButton Studios


« Reply #8 - Posted 2014-02-13 14:17:12 »

Well I played it, the overall idea is pretty solid, but the movement needs some work. I think touch based movement should be an option, and when you roll over "special" spaces the player should sort of stick to it. I spent a lot of time trying to roll perfectly onto the spaces so they would activate, and it got really frustrating at times!

But I like the concept! And the entities teleporting is really cool!

Offline mikoch
« Reply #9 - Posted 2014-02-15 11:45:01 »

Well I played it, the overall idea is pretty solid, but the movement needs some work. I think touch based movement should be an option, and when you roll over "special" spaces the player should sort of stick to it. I spent a lot of time trying to roll perfectly onto the spaces so they would activate, and it got really frustrating at times!

But I like the concept! And the entities teleporting is really cool!

Thanks for feedback.
You're right - accelerometer controls need some work. I haven't spent much time on it.
What's more I started wondering whether acceelerometer makes any sense in that game at all. When I play it on desktop with standard keyboard I feel I'm more precise than with accelerometer (I thought it would be other way). Your suggestion with touch feedback seconds that so I will add on screen buttons as an option or maybe default interface.


Games published by our own members! Check 'em out!
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Offline opiop65

JGO Kernel


Medals: 154
Projects: 7
Exp: 3 years


JumpButton Studios


« Reply #10 - Posted 2014-02-15 11:47:41 »

I wouldn't even add buttons, just let the player know somehow that when you tap the screen on the sides, you'll move! I found myself trying that first, and then I tried to tilt my phone to move. Buttons would just look clunky I think.

Nice game, I'll be following the development Smiley

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