Hi !
Featured games (85)
games approved by the League of Dukes
Games in Showcase (636)
Games in Android Showcase (178)
games submitted by our members
Games in WIP (688)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
    Home     Help   Search   Login   Register   
Pages: [1]
  ignore  |  Print  
  [LibGDX] GameUtils  (Read 2002 times)
0 Members and 1 Guest are viewing this topic.
Offline Gibbo3771

JGO Kernel

Medals: 125
Projects: 5
Exp: 1 year

Currently inactive on forums :(

« Posted 2014-02-06 19:49:23 »

Taking away code, adding functionality

I have decided to start working on my own little utility class, it won't grow for some time but I figured I may as well try to make some of my code reusable.

I basically want to make a mini engine addon to LibGDX, half library half engine. I so far have only added a little but of functionality to it but more will be added as I require it. Hope someone can find the use for it.

Current Features:

  • Have your camera smoothly follow your object easily
  • Trigger a camera rumble/shake effect and watch it reset smoothly back to where it was

Planned Features
  • Set camera bounds to keep it within your game world
  • Flexible saving and loading system
  • Entity factory of some sort
  • Tons of stuff, too much to list



"This code works flawlessly first time and exactly how I wanted it"
Said no programmer ever
Pages: [1]
  ignore  |  Print  
You cannot reply to this message, because it is very, very old.

Dwinin (74 views)
2015-11-07 13:29:08

Rems19 (81 views)
2015-10-31 01:36:56

Rems19 (79 views)
2015-10-31 01:32:37

williamwoles (107 views)
2015-10-23 10:42:59

williamwoles (93 views)
2015-10-23 10:42:45

Jervac_ (111 views)
2015-10-18 23:29:12

DarkCart (137 views)
2015-10-16 00:58:11

KaiHH (118 views)
2015-10-11 14:10:14

KaiHH (158 views)
2015-10-11 13:26:18

BurntPizza (173 views)
2015-10-08 03:11:46
Rendering resources
by Roquen
2015-11-13 14:37:59

Rendering resources
by Roquen
2015-11-13 14:36:58

Math: Resources
by Roquen
2015-10-22 07:46:10

Networking Resources
by Roquen
2015-10-16 07:12:30

Rendering resources
by Roquen
2015-10-15 07:40:48

Math: Inequality properties
by Roquen
2015-10-01 13:30:46

Math: Inequality properties
by Roquen
2015-09-30 16:06:05

HotSpot Options
by Roquen
2015-08-29 11:33:11 is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!