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  [LibGDX] GameUtils  (Read 1908 times)
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Offline Gibbo3771
« Posted 2014-02-06 19:49:23 »


GameUtils
Taking away code, adding functionality


I have decided to start working on my own little utility class, it won't grow for some time but I figured I may as well try to make some of my code reusable.

I basically want to make a mini engine addon to LibGDX, half library half engine. I so far have only added a little but of functionality to it but more will be added as I require it. Hope someone can find the use for it.

Current Features:

ExtendedOrthographicCamera:
  • Have your camera smoothly follow your object easily
  • Trigger a camera rumble/shake effect and watch it reset smoothly back to where it was

Planned Features
  • Set camera bounds to keep it within your game world
  • Flexible saving and loading system
  • Entity factory of some sort
  • Tons of stuff, too much to list


BitBucket
https://bitbucket.org/Gibbo/gameutils/overview

Download
https://bitbucket.org/Gibbo/gameutils/downloads

"This code works flawlessly first time and exactly how I wanted it"
Said no programmer ever
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