Java-Gaming.org Hi !
Featured games (83)
games approved by the League of Dukes
Games in Showcase (511)
Games in Android Showcase (119)
games submitted by our members
Games in WIP (577)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
 
    Home     Help   Search   Login   Register   
Pages: [1]
  ignore  |  Print  
  Pixel Battle Arena //prototyp  (Read 1457 times)
0 Members and 1 Guest are viewing this topic.
Offline Christopherson
« Posted 2014-02-04 16:59:18 »



2-4 player Arena Party Game.
Xbox controller or Keyboard input.
Pick your character. Last man standing wins!


DOWNLOAD v9:
https://www.dropbox.com/s/kxzen078bunp7ms/pixel-area%20-%20v9.zip

A crash on phobos side project.
Same code structure,editor and improved collision algorithm.



NOTES:
The menu is far from finished and you have to change the map (0..3) in the config.properties file.

There are 6 weapon-upgrades. All above doesnt work.
Medipack gives you 10+ health.
Peperony let you run faster and jump higher. If you already collected one, you gain 2+ health;
Itemspawns are kinda random at the moment. Will be fixed.

//xbox360 controller input:
- shoulder buttons to navigate in the menu.
- LEFTSTICK to move , A to jump & RIGHTSHOULDER to fire.

//Keyboard input:
Player 1:
-WASD & SPACE

Player 2:
-ARROWN & M

H - respawn (dont resets the weapon)
L - wireframe and editor

next version with fixes will come soon.

Offline zngga
« Reply #1 - Posted 2014-02-04 17:46:09 »

This looks amazing! Nice job man, I love the pixely graphic style. Looking forward to future development.

My code never has bugs... it just develops unexpected features!
Offline Gibbo3771
« Reply #2 - Posted 2014-02-04 17:48:16 »

Dude this looks outstanding, love the art.

"This code works flawlessly first time and exactly how I wanted it"
Said no programmer ever
Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline wessles

JGO Wizard


Medals: 67
Projects: 4
Exp: 3 years


Profile picture isn't relevant.


« Reply #3 - Posted 2014-02-05 22:36:55 »

Love it. However, I love your debug mode even more:

Zoom in enough, and it goes inside out!

Pages: [1]
  ignore  |  Print  
 
 
You cannot reply to this message, because it is very, very old.

 

Add your game by posting it in the WIP section,
or publish it in Showcase.

The first screenshot will be displayed as a thumbnail.

Longarmx (52 views)
2014-10-17 03:59:02

Norakomi (42 views)
2014-10-16 15:22:06

Norakomi (32 views)
2014-10-16 15:20:20

lcass (37 views)
2014-10-15 16:18:58

TehJavaDev (68 views)
2014-10-14 00:39:48

TehJavaDev (66 views)
2014-10-14 00:35:47

TehJavaDev (59 views)
2014-10-14 00:32:37

BurntPizza (73 views)
2014-10-11 23:24:42

BurntPizza (45 views)
2014-10-11 23:10:45

BurntPizza (85 views)
2014-10-11 22:30:10
Understanding relations between setOrigin, setScale and setPosition in libGdx
by mbabuskov
2014-10-09 22:35:00

Definite guide to supporting multiple device resolutions on Android (2014)
by mbabuskov
2014-10-02 22:36:02

List of Learning Resources
by Longor1996
2014-08-16 10:40:00

List of Learning Resources
by SilverTiger
2014-08-05 19:33:27

Resources for WIP games
by CogWheelz
2014-08-01 16:20:17

Resources for WIP games
by CogWheelz
2014-08-01 16:19:50

List of Learning Resources
by SilverTiger
2014-07-31 16:29:50

List of Learning Resources
by SilverTiger
2014-07-31 16:26:06
java-gaming.org is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑gaming.org
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!