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  [solved]Rectangle  (Read 1542 times)
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Offline yokiyoki

Junior Devvie


Exp: 1 month or less


"It is fun to learn new things"


« Posted 2014-02-03 03:51:51 »

I already solved on how the game start with a SPACE KEY pressed and other issues I wanted to be.

And now I want a Rectangle to be dissolved after it collided with the ball.

And I tried to use the clearRec() but It didn`t work.

Am I using the right method?



Offline kingroka123
« Reply #1 - Posted 2014-02-03 04:01:42 »

if this is in Java2D I would just have a conditional statment:

1  
2  
3  
if(hit==false){
graphics.drawRect(x,y,sizeX,sizeY);
}


And whenever the ball hits the rectangle just set hit to true.

Hope this helps at all.
Offline Longarmx
« Reply #2 - Posted 2014-02-03 04:21:45 »

If you want it to dissolve (I assume you mean fade) then you will have to draw the rectangle with lower and lower alpha once it collides with the ball.

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Offline yokiyoki

Junior Devvie


Exp: 1 month or less


"It is fun to learn new things"


« Reply #3 - Posted 2014-02-03 04:31:30 »

Thank you for the quick reply.

then in that case I will change fillRect() to drawRect()?

I will give it a try.

@Sir Longarmx
It will not fade, I want to erase/remove the rectangle when the ball hits the rectangle.
Offline yokiyoki

Junior Devvie


Exp: 1 month or less


"It is fun to learn new things"


« Reply #4 - Posted 2014-02-03 04:44:15 »

I tried the drawRect() but the rectangle is hollow

so I use the code:

if (hit == false)
   g.fillRect(x,y,w,h)

and it works.

Thanks Sir kingroka123
Offline The Lion King
« Reply #5 - Posted 2014-02-03 07:37:52 »

Instead of doing if(hit == true) you could just do if(hit) and if(!hit). Not a huge deal just good practice.

"You have to want it more than you want to breath, then you will be successful"
Offline yokiyoki

Junior Devvie


Exp: 1 month or less


"It is fun to learn new things"


« Reply #6 - Posted 2014-02-03 09:22:20 »

thanks for the info. sir Smiley
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