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  Wilderness To Home  (Read 9638 times)
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Offline Drenius
« Reply #60 - Posted 2014-03-15 13:46:45 »

Thats a good thing!
About that "brown again" some days ago: there is a brown strip between the blue water and the bright yellow sand. Why?
Offline trollwarrior1
« Reply #61 - Posted 2014-03-15 20:14:01 »

Thats a good thing!
About that "brown again" some days ago: there is a brown strip between the blue water and the bright yellow sand. Why?

Because that is how rendering works. I could 'fix' it, but it would only introduce a bunch of new bugs.. I mean, there is no good fix. And this isn't really that big of a deal. Every tile that connects to different tile type will have a 'dirt' strip in between, because there is really no other way to make it look nice.

If I was to start rendering strips based on connecting tile, that would make load of new bugs, which would look lot worse..

"It's not a bug, it's a feature" - Elysian Shodows

Offline LiquidNitrogen
« Reply #62 - Posted 2014-03-15 20:51:58 »

you would only need a couple of different colored strips. maybe even an edge for grass tiles and and edge for water tiles would cover most cases, and anything else could be a generic/brown edge.

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Offline trollwarrior1
« Reply #63 - Posted 2014-03-15 20:58:55 »

rings any bells? Tongue

the first version of the game had what you're describing. To me, it didn't look good. It was also way slower than current rendering method..
Offline kpars

JGO Kernel

Medals: 146
Projects: 3
Exp: 4 years

when she says go deeper but you ran out of poems

« Reply #64 - Posted 2014-03-17 08:52:45 »

These sprites/textures are beautiful. Cheesy That is all.

I would probably keep it down on the Add Noise filter, though. That's a habit to always avoid doing.

- Jev

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