I've been making games as a hobby for about 15 years now using the euphoria programming language, but have decided to move to Java due to the lack of modern graphics support that I was putting up with. It's quite confusing moving to oop, but its been fun!
After a week or so, I've got a very messy basic project framework together for a 2d tile engine using lwjgl, which I will probably turn into an arena shooter type thing over the next month.
I havnt uploaded a demo yet because its not worth it, but I thought it might be interesting to post a few progress screenshots to see how it develops. It might also help encourage me to actually keep working at it until it's complete!
The tiles cover 1/5 of their texture each, so the texture is spread over multiple tiles.. I dont know how that will look in the end, but it could be good for water and grass.