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  Super Doctor Who!  (Read 7785 times)
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Offline SwordsMiner

JGO Coder


Medals: 3
Projects: 2
Exp: 1 year


The one and only.


« Reply #90 - Posted 2014-02-06 00:02:05 »

*facepalm* here I am programming. Thanks for reminding me. Sorry for my brief stupidity.

If I made you laugh, helped you at all, or did something cool, I only ask that you smash that appreciate button with your nose.
Offline SwordsMiner

JGO Coder


Medals: 3
Projects: 2
Exp: 1 year


The one and only.


« Reply #91 - Posted 2014-02-07 02:46:28 »

Multiplayer is slowly but surely getting there. I have to make these guys now though *yay*

If I made you laugh, helped you at all, or did something cool, I only ask that you smash that appreciate button with your nose.
Offline SwordsMiner

JGO Coder


Medals: 3
Projects: 2
Exp: 1 year


The one and only.


« Reply #92 - Posted 2014-02-08 14:49:14 »

For all interested, the multiplayer development itself has slowed down a bit because I have been in school, and because I added some "garnish" to the project. Its also because I made an entire set of animations for Clara (See below). Some of the best garnish I think is my own, new and improved exception handler, this is what it looks like when I do 5/0.

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Sat Feb 08 08:44:13 CST 2014 ERROR: Clara reminds me of this error. It seems the game has stopped working. Message the developer this timey-wimey-log for help.
Sat Feb 08 08:44:13 CST 2014 ERROR: The Stacktrace is as follows.

Sat Feb 08 08:44:13 CST 2014 ERROR: Error in Thread-0: java.lang.ArithmeticException: / by zero
Sat Feb 08 08:44:13 CST 2014 ERROR: com.revereor.game.main.Game.tick(Game.java:73)
Sat Feb 08 08:44:13 CST 2014 ERROR: com.revereor.game.main.Component.tick(Component.java:60)
Sat Feb 08 08:44:13 CST 2014 ERROR: com.revereor.game.main.Component.run(Component.java:50)
Sat Feb 08 08:44:13 CST 2014 ERROR: java.lang.Thread.run(Unknown Source)

Sat Feb 08 08:44:13 CST 2014 ERROR: A detailed walkthrough of the enviroment as follows.

Sat Feb 08 08:44:13 CST 2014 ERROR: LWJGL Version: 2.9.0
Sat Feb 08 08:44:13 CST 2014 ERROR: Game Version: 1.2.1
Sat Feb 08 08:44:13 CST 2014 ERROR: OS: Windows 7 x64
Sat Feb 08 08:44:13 CST 2014 ERROR: Java Version: 1.7.0
Sat Feb 08 08:44:13 CST 2014 ERROR: Maximum Available Memory: 64356352 bytes
Sat Feb 08 08:44:13 CST 2014 ERROR: Used Memory: 6338016 bytes
Sat Feb 08 08:44:13 CST 2014 ERROR: Free Memory: 58018336 bytes

Sat Feb 08 08:44:13 CST 2014 ERROR: The Virtual Machine will now exit. Have a good day!


It now follows the rest of the console's format and gives more information that for me is easier to read, others may not agree and that's fine, give all the suggestions you want Smiley

The part where is says "Clara reminds me of this error." is a random sentence it says when the exception is thrown, here are some of the possible ones that can be said, and yes, they are chosen randomly on the fly.

  • God Danget Jim!
  • Notch Hacked us!
  • Its Wessles Fault!
  • Call the Doctor!
  • Ahh poop.
  • Its Amy's Fault, Its always Amy's fault.
  • BSOD!
  • The Cookies were burnt.
  • 5/0 = Error.
  • Its a dalek!

Contribute any funny sentences in a post, ill be sure to add them, and here is your picture of clara Smiley.



If I made you laugh, helped you at all, or did something cool, I only ask that you smash that appreciate button with your nose.
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Offline wessles

JGO Wizard


Medals: 67
Projects: 4
Exp: 3 years


Profile picture isn't relevant.


« Reply #93 - Posted 2014-02-09 04:43:34 »

Quote
Its Wessles Fault!

Very well. You will be a character in Vehicular Fun, Swordsminer. I bet you cannot WAIT until vehicles come in. And flame-throwers Wink.

Offline SwordsMiner

JGO Coder


Medals: 3
Projects: 2
Exp: 1 year


The one and only.


« Reply #94 - Posted 2014-02-12 00:23:43 »

Companions completely implemented, but only clara right now. The can punch enemies and ofc will have configurable stats using a CompanionTypes enum, like the DoctorTypes on the 3rd? page. I added more messages to the exception handler random messages, and also started implementing global entities and converted the doctor from its own entity to a global entity, pretty much so I have a cleaner game class. Also, the entire enemy AI was rewrote, the most notable additions are:

  • Enemies no longer track players through walls
  • Enemies can track any entity now (not just the doctor)
  • Angels can move if they are not in anybody's lightmap
  • Along with the above, they can only move when everybody is blinking.

Also I implemented a sexy revereor logo at the start of the game and the "exterminate" sound effect is played half way through the sequence, which shows off how dynamic my component class and display are. (shows you I don't jump to the game class)

Images: (first shows clara punching a dalek, and her gui, which consists of blinking. Second shows dalek not tracking through wall, third is the logo)





And lastly, I am using two monitors for coding now AND I am using a dark coding scheme, which helps with NOT hurting my eyes. For the monitors, utils and coding on one, console, problems, package explorer and outline on the other. I love it!
 

If I made you laugh, helped you at all, or did something cool, I only ask that you smash that appreciate button with your nose.
Offline SwordsMiner

JGO Coder


Medals: 3
Projects: 2
Exp: 1 year


The one and only.


« Reply #95 - Posted 2014-02-15 03:56:43 »

No notable updates for multiplayer development, but heres a sneak peak at level 4 and a new (bouncy) block.

Click to Play

If I made you laugh, helped you at all, or did something cool, I only ask that you smash that appreciate button with your nose.
Offline SwordsMiner

JGO Coder


Medals: 3
Projects: 2
Exp: 1 year


The one and only.


« Reply #96 - Posted 2014-02-23 02:17:33 »

Sorry for my absence!  Wink. Ill get right back to the project. The project is now open source under the MIT licence which is at, including the new issue tracker https://github.com/Revereor/SuperDoctorWho

If I made you laugh, helped you at all, or did something cool, I only ask that you smash that appreciate button with your nose.
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