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  Quest  (Read 2621 times)
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Offline skilcox

Junior Newbie


Exp: 1-3 months



« Posted 2014-01-15 22:40:31 »

Offline Isvan
« Reply #1 - Posted 2014-01-15 23:59:49 »

Only comments I have so far are :
  • Typing "Help" Should display all commands
  • Some sort of intro text when you first start, just so the player knows that its working

Anyways I'm looking forward to this
Offline HeroesGraveDev

JGO Kernel


Medals: 360
Projects: 11
Exp: 3 years


┬─┬ノ(ಠ_ಠノ)(╯°□°)╯︵ ┻━┻


« Reply #2 - Posted 2014-01-19 07:45:06 »

That has to be the best screenshot of a game I've ever seen. Grin

Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline Opiop
« Reply #3 - Posted 2014-01-19 14:43:58 »

I would recommend simplifying your downloads a bit. Client and server are ok, I know exactly what those do, but I have no clue what world would be. Make everything more descriptive!

Offline skilcox

Junior Newbie


Exp: 1-3 months



« Reply #4 - Posted 2014-02-10 02:45:22 »

Looking for input on what you need to make a module you want for Quest. I don't expect anyone to make it, myself, and friends will, just looking for ideas.

Planned:
Entities (EntityMoveListener/Event) plan to add entities including items, monsters, and other misc key items
will need listeners for entity movement, and other actions as well as accompanying events
Combat (Player/EntityCombatListener/Event) plan to add combat between monsters and players, and possibly PvP
will need a listener and event for damage dealt, received, and status effects .. maybe other stuff
Offline Brynn

JGO Coder


Medals: 16
Projects: 2
Exp: 3 years


riven can you change my name already?


« Reply #5 - Posted 2014-02-10 03:45:20 »

Entities (EntityMoveListener/Event)
Combat (Player/EntityCombatListener/Event)

Speak to us in words. Not class directories (if they are)

for all of you that are confused, im actually a dudette.
Offline Jimmt
« League of Dukes »

JGO Kernel


Medals: 162
Projects: 5
Exp: 3 years



« Reply #6 - Posted 2014-02-10 03:47:25 »

Directories? He's posting a list of things he plans to implement, and the class names he plans to use (I think).
Offline skilcox

Junior Newbie


Exp: 1-3 months



« Reply #7 - Posted 2014-02-10 08:06:34 »

Entities (EntityMoveListener/Event)
Combat (Player/EntityCombatListener/Event)

Speak to us in words. Not class directories (if they are)

sorry looking to add listeners and events, so these were examples for what I may add .. if I want to add quests/missions I would need listeners, and events for completing parts of them
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