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  OpenGL with live wallpapers?  (Read 1410 times)
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Offline nerb
« Posted 2014-01-12 04:33:39 »

Howdy,

Does anyone have experience with getting an OpenGL context for Android live wallpapers? I've seen two methods described here: http://www.learnopengles.com/how-to-use-opengl-es-2-in-an-android-live-wallpaper/ and am wondering which of the two would be the best approach? Extending GLSurfaceView looks like the easiest method. Anyone tried that before? Is it fairly stable and crash-free?

Cheers,
nerb.
Online quew8

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« Reply #1 - Posted 2014-01-14 16:15:39 »

Have not tried it but extending GLSurfaceView is how you are recommended to make regular apps using OpenGL. I've never had any problems with the context/window stuff in regular apps that way.
Offline nerb
« Reply #2 - Posted 2014-01-16 10:02:11 »

I'll give it a go quew8. Just feels odd that it doesn't appear to be explicitly supported for live wallpapers out-of-the-box; it all looks like a bit of hackery to me. Once I get it done, I'll report back with my findings for anyone else that is interested.
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Offline nerb
« Reply #3 - Posted 2014-01-16 13:02:12 »

Well, for anyone interested now or into the future, the first method mentioned in the article that I posted (extending GLSurfaceView and overriding getHolder()) seems to work fine, and is definitely the less complex of the two mentioned methods. I haven't done anything more with it than clearing the colour buffer, but I can't forsee any reason for it to misbehave, apart from me corking something up.
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