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  Game Watch nostalgia  (Read 3517 times)
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Offline Rickmeister

Senior Devvie

Medals: 9
Projects: 1
Exp: 15 years

Don't eat yellow snow!

« Posted 2014-01-12 01:52:58 »

Ever owned one of those hand-held little machines of awesomeness?

Anyway, my son fond a couple of old ones that I thought I had thrown away a decade ago. Sadly none of them really worked, the only one we managed to start was "Parachute", but the LCD screen wasn't really 100% functionable, so I created all the stunning graphics and all the advanced logics needed for a complete rewrite of this 80;ies classic Smiley

[UPDATE 2014-01-15]

Looking better...

It's not 100% done, still needs the addition of a palm tree on each side that parachuters can get caught on, a few sharks swimming around that target guys that end up in the water and (usually) eats them before you can rescue them, but it's in progress - after all, I spent atleast two hours making this - about the average lifetime of any of my projects Smiley

It's written using libGdx, and the only plan I have is to make it available for my son to play on his phone. As soon as I've straightened a few corners I'll present you with a jar!

[Update 2014-01-12]

Modified the (again, stunning!) graphics. Here's "The Boat 2.0":

* 3 animation frames!
* All vector graphics (exported to .png for ease of use)
* Very subtle eye movement based on position!

All new paratroopers, a better backdrop and an updated heli is waiting in the production pipeline!
Offline luisoft

JGO Coder

Projects: 6
Exp: 10 years

Java games rock!

« Reply #1 - Posted 2014-01-13 16:39:47 »

it's looking really good! I love those game watch and mines are not working either. The LCD is also too dark and blur. I had turtle bridge, octpus, parachute, fire attack! Good times.

I'd suggest you could make 4k version of those games for the competition currently going on!
Offline Rickmeister

Senior Devvie

Medals: 9
Projects: 1
Exp: 15 years

Don't eat yellow snow!

« Reply #2 - Posted 2014-01-13 18:51:59 »


The 4k contest did cross my mind, but.. I'll see if I can make it.

Given the source a complete overhaul, added new graphics and now it's closer to a pixel-perfect copy of the original Game A - no 'chuters stuck up trees yet. The big thing now is trying to remember how it really was to play Smiley

Made it with expansion in mind - each 'game' should be easy to switch in, and the controls can also be rearranged, for example Donkey Kong Jr had directional movement on the right and some action on the left. Added a little fun-effect too, everyone knows what happends if you poke on an LCD screen - had to simulate that Smiley

Plays nice on HTC Sense and Sony Ericson ST27i (Xperia GO I think) - but then again, not the heaviest graphics. Think I'll have a working Jar/APK up in a week or two for some testing. Still need to add an UI so you can turn off that ticking-sound if you find it nerv wracking - easier with a button then a bool switch in the code for end users I guess.
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