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  Silly / Small Bugs / "Typos"  (Read 759 times)
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Online trollwarrior1
« Posted 2014-01-11 20:12:00 »

So yea. I guess this thread belongs in debugging section, because it is about debugging Cheesy

What the problem I have is that my theory and implementation is usually "near perfect" to what I want. Just now I made something and it didn't work properly. I was looking through huge chunks of my code to find the possible error. And the error was that I made a "typo", but with variable. Was supposed to be i / width, but I typed i / height. I knew how it was supposed to be, but I just wasn't thinking about what I was typing at that moment. That took away 10 minutes of my precious time Sad

And this happens all the time for me Cheesy

Do you get these "typos" ?
Offline EgonOlsen
« Reply #1 - Posted 2014-01-11 20:16:33 »

always...i mean never!!

Offline Drenius
« Reply #2 - Posted 2014-01-11 20:19:24 »

Who doesn't?...
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Offline Troubleshoots

JGO Knight


Medals: 36
Exp: 7-9 months


Damn maths.


« Reply #3 - Posted 2014-01-11 20:19:56 »

Who doesn't?...

Me.

Why are all OpenGL tutorials written in Brainf**k?
Offline Drenius
« Reply #4 - Posted 2014-01-11 20:21:31 »

You have to tell me how!
Offline Troubleshoots

JGO Knight


Medals: 36
Exp: 7-9 months


Damn maths.


« Reply #5 - Posted 2014-01-11 20:22:57 »

I luck at the keyboard.

Why are all OpenGL tutorials written in Brainf**k?
Offline ctomni231

JGO Wizard


Medals: 99
Projects: 1
Exp: 7 years


Not a glitch. Just have a lil' pixelexia...


« Reply #6 - Posted 2014-01-11 20:51:46 »

Yeah.... Can't avoid em. Part of being human and all that  Tongue

Offline opiop65

JGO Kernel


Medals: 154
Projects: 7
Exp: 3 years


JumpButton Studios


« Reply #7 - Posted 2014-01-11 23:14:47 »

Everyone does it.

Offline Drenius
« Reply #8 - Posted 2014-01-11 23:21:19 »

@Troubleshoots
On how many projects where you have to have tonnes of classes to make it just runnable did you work?
I cannot believe you that you manage those without making those logical mistakes at least sometimes.
Offline Troubleshoots

JGO Knight


Medals: 36
Exp: 7-9 months


Damn maths.


« Reply #9 - Posted 2014-01-11 23:35:33 »

@Troubleshoots
On how many projects where you have to have tonnes of classes to make it just runnable did you work?
I cannot believe you that you manage those without making those logical mistakes at least sometimes.

I'm relatively new to programming in general so the answer would be not many, however I'm currently working on two libraries where one is being designed based on the design of the other. So far (I've finished about 10 classes and working on 8 more at the moment) I haven't made any logical mistakes (I've done some testing). My only problem is getting confused with what I've completed, as I have to work on multiple things at once and refactor as I go along. I guess that just comes down to poor organisation of my time.

Regarding previous projects, I've never made a mistake where I've mistyped something. The mistakes I make are usually forgetting a line, or a wrongly used operator (e.g <= instead of <).

Why are all OpenGL tutorials written in Brainf**k?
Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline Drenius
« Reply #10 - Posted 2014-01-11 23:36:53 »

This is exactly what we were or at least I was talking about.
Offline theagentd
« Reply #11 - Posted 2014-01-12 03:42:15 »

I mostly make copy pasta errors.

1. Write correct line for X.
2. Copy-pasta for Y and Z.
3. Fail to completely update the pasted lines to work correctly.
4. Huh
5. Profit!

Myomyomyo.
Offline zFollette

Junior Member


Exp: 2 years


I like jokes


« Reply #12 - Posted 2014-01-12 04:27:16 »

I mostly make copy pasta errors.

1. Write correct line for X.
2. Copy-pasta for Y and Z.
3. Fail to completely update the pasted lines to work correctly.
4. Huh
5. Profit!


Humor will keep you alive.
Offline Drenius
« Reply #13 - Posted 2014-01-12 04:31:48 »

Very close to pure spam...
Offline zFollette

Junior Member


Exp: 2 years


I like jokes


« Reply #14 - Posted 2014-01-12 04:36:56 »

Very close to pure spam...

I was just pointing out the typo in an immature way.

Humor will keep you alive.
Offline Drenius
« Reply #15 - Posted 2014-01-12 04:37:42 »

Yep. You did^^
Online Roquen
« Reply #16 - Posted 2014-01-12 13:04:56 »

99.5% of my bugs that require any time to track down are in code so simple I know it's correct.
Offline kingroka123

JGO Knight


Medals: 29
Projects: 5
Exp: 1 year


Gamer's Helmet


« Reply #17 - Posted 2014-01-12 19:35:13 »

I get these all the time. I wish there were Logic Debuggers that sense (through that mental conection that you have with your computer  Wink ) what you want to do and then finds any errors in it. Such a thing seems impossible but would save programmers a lot of time

Offline theagentd
« Reply #18 - Posted 2014-01-12 22:58:46 »

I get these all the time. I wish there were Logic Debuggers that sense (through that mental conection that you have with your computer  Wink ) what you want to do and then finds any errors in it. Such a thing seems impossible but would save programmers a lot of time
If we had that we wouldn't need programming languages in the first place.

Myomyomyo.
Offline kingroka123

JGO Knight


Medals: 29
Projects: 5
Exp: 1 year


Gamer's Helmet


« Reply #19 - Posted 2014-01-13 00:03:11 »


If we had that we wouldn't need programming languages in the first place.

touche

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