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  Scripted Events  (Read 537 times)
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Offline jmguillemette
« Posted 2014-01-09 14:17:20 »

I would like to the community for input:

I'm wonder on what are good techniques for scripting events in a game.
So far my game has a lot of user interaction and triggered events. These have been fairly straight forward to implement.
Alternatively if i want to have a 30 second cut scene thats is "relatively" pre determined, how best to implement that?

So far i have tried coding the event with a series of method calls to manipulate the models and timers to create the delays between them.
This approach just feels a bit clunky.. but it works.

I look forward to seeing the communities suggestions.


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Offline Jack Mcslay

Junior Newbie

« Reply #1 - Posted 2014-01-09 14:22:46 »

I find it best to create a manipulator interface to tell the object what it's supposed to do so that during a scripted event you switch the object's default manipulator (typically controller input for player, AI for others) for the scripted event manipulator
Offline Dxu1994
« Reply #2 - Posted 2014-01-09 14:28:20 »

For simple scripts I usually just use json and a parser. For example:

   { 'id':'Delay', 'duration':2000 },
   { 'id':'MoveTo', 'x':10, 'y':10 }

but for more complex things I usually use LUA or JavaScript.

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