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  Rougelike fun  (Read 7730 times)
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Offline Gornova

Senior Member


Medals: 1
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« Posted 2014-01-08 13:14:58 »

Hi to everyone.
I'dl like to know what do you consider exciting about rougelike as gameplay elements as genre (permadeath, dungeons generation and so on..)

thanks!


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Offline Varkas
« Reply #1 - Posted 2014-01-08 14:34:45 »

Building a good equipment set. I.e. combine items to have a set of mximum effciency for my chosen playstyle (which depends on character and class).

if (error) throw new Brick(); // Blog (german): http://gedankenweber.wordpress.com
Offline Orko

Junior Newbie





« Reply #2 - Posted 2014-01-29 10:39:50 »

Having many strategic options and also a lot of possible game situations is in my opinion what makes makes rougelikes interesting and replayable.
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Offline Rikez

Innocent Bystander





« Reply #3 - Posted 2014-02-20 18:41:09 »

Knowing that any misstep will result in a restart, tension is always high and victory is always exciting. Also, a good rougelike doesn't kill you in BS ways, if you die it's your fault.
Offline philfrei
« Reply #4 - Posted 2014-02-21 01:10:09 »

I'm interested in hearing more about "rougelike fun".
Am blushing at the possibilities!  Shocked

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Offline HeroesGraveDev

JGO Kernel


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« Reply #5 - Posted 2014-02-21 03:11:18 »

Lots of depth and content, but not overwhelming. If it is overwhelming, it's usually not very fun for a beginner.

And spelling roguelike correctly is always a good start.

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