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  Steal the Loot  (Read 2909 times)
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Offline Niwak

Senior Member


Medals: 1
Projects: 1



« Posted 2014-01-08 13:14:54 »



Teaser :
Come and explore the world of Steal the Loot ; move your adventurers in the dunjeons, discover the hidden loot, but beware of oblivions !

Discover playing familly board game on your tablet. Play alone against the AI or with your friends and familly from 2 to 4 players on the same tablet.

Run through the 5 beautifull levels of this game ; the village, the mansion, the caves, the forest and the mountains.
Imagine new strategy to block your opponents, steal their loot, or keep them away from the exit.

This game is designed for adults and kids aged 7+.

Try it :

Technology
The game was made using the following resources ;
  • Libgdx game engine which in turns use Google ADT for Android, and GWT for the HTML5 + WebGL version (used on Kongregate)
  • OpenGameArt et OpenClipart as a reference for all graphic and sound assets (complete references are in the game 'Credits' screen)
  • Usual opensource development and asset pipeline : Ubuntu + Eclipse + Inkscape + Blender + Gimp

My aim on this project was to go the full path down to a clean release. Therefore, I designed a simple turn-based game and worked around that, polishing it to a point it seems ok for a release.

Give it a try and share your thought !

Thanks,

      Vincent

Offline Genius Coder

Junior Member


Medals: 1
Exp: 4 years



« Reply #1 - Posted 2014-01-09 15:08:55 »

looks great, ill try it when i get a chance

I love making games...
Offline xsvenson
« Reply #2 - Posted 2014-01-09 15:35:41 »

I took a quick glance on the kong version. I read through the tutorial but didn't play yet. Your tutorial text needs reviewing. Several messages had newline character printed out "\n\n" and one of the messages had [TODO] tag.

“The First Rule of Program Optimization: Don't do it. The Second Rule of Program Optimization (for experts only!): Don't do it yet.” - Michael A. Jackson
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Offline Niwak

Senior Member


Medals: 1
Projects: 1



« Reply #3 - Posted 2014-01-10 08:40:57 »

Thanks a lot ; it is linked to a change made just before releasing. I modified localization (the game is available in French & English) to be in a cross platform but not tested enough.
I will prepare a new release for this evening.
Offline EgonOlsen
« Reply #4 - Posted 2014-01-10 23:13:47 »

You seem to have limited the game to tablets. Is that intentionally? I can install it on my two Nexus 7 devices, but it's not compatible (at least the Playstore says so) with a Nexus 4 or a Galaxy Note.

Offline EgonOlsen
« Reply #5 - Posted 2014-01-10 23:23:26 »

...and the web-version doesn't seem to work properly for me, or i'm just too dumb to play it. I managed to move the first soldier in the tutorial, but i don't know what to do with the second. I have to move him veeeery slow to move him more than a few pixels, but eventually, he jumps back to where he was no matter what i do!?

System is Window 7 64 Bit, Chrome 31.0.1650.63m

Offline Niwak

Senior Member


Medals: 1
Projects: 1



« Reply #6 - Posted 2014-01-11 17:27:48 »

Hi, and thanks for the feedback !

I have uploaded a new version of the game on Kongregate and Android Play Store. It should solve the issues ;
- I corrected this stupid mistake regarding the texts,
- I improved the way soldiers are moved (dragging should be better now, selection of the last character is kept from turns to turns),
- I also opened the distribution to other devices than tablets (I had intentionally blocked it at the beginning, since I did not had a chance to test it on smaller screen).
Regarding the Kongregate, I find it very difficult to deploy a "run everywhere" webGl version of the game. I have tested it on the exact same setup (Windows 7 + Chrome 31) and everything worked fine. I still have to work out from what comes this issue you encounter. During the testing, I also discovered strange behavior regarding glClear on Firefox... If anyone has experience with GWT + WebGL deployment, please share it !

    Vincent
Offline Niwak

Senior Member


Medals: 1
Projects: 1



« Reply #7 - Posted 2014-01-19 22:33:47 »

Hi,

just a small post to inform of the relase of a new version both on Android & Kongregate, solving some of the problems you reported ;
- lots of performance improvements,
- google game integration,
- AI refinement,
- achievements.

     Vincent
Offline Riven
« League of Dukes »

JGO Overlord


Medals: 783
Projects: 4
Exp: 16 years


Hand over your head.


« Reply #8 - Posted 2014-01-25 14:55:34 »

Please fix the links to your screenshots. Otherwise I'll have to take this game out of the Showcase board.

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Offline Niwak

Senior Member


Medals: 1
Projects: 1



« Reply #9 - Posted 2014-01-25 19:08:16 »

Sorry for the down time on the images ; I was starting a web site for the game and moved the files.

By the way, you can now visit us at http://vbousquet.free.fr/

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