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  Audio Input Capabilities With LWJGL?  (Read 7029 times)
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Offline wessles

JGO Kernel


Medals: 261
Projects: 4


Enthusiast of amusement. Lover of code.


« Posted 2014-01-06 21:03:29 »

Salutations   Smiley

Me and kpars are working on MERCury, and we were planning out all the features we want, and thought about audio input (pitch, volume, etc). We have key-input, mouse-input, so why not?

I decided to look into it and found ALC11, which seems to be an audio input device! A quick google search, unfortunately, brought up nothing.

So here we are. Any leads, people?

Thanks,
- Team Alluminum

RFLEX.
Offline quew8

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Medals: 51



« Reply #1 - Posted 2014-01-07 23:58:11 »

As far as I know, OpenAL has nothing to do with audio input, only audio output. I emphasize as far as I know.
Offline wessles

JGO Kernel


Medals: 261
Projects: 4


Enthusiast of amusement. Lover of code.


« Reply #2 - Posted 2014-01-08 00:01:04 »

Then what is ALC11?

RFLEX.
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Offline quew8

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Medals: 51



« Reply #3 - Posted 2014-01-08 00:33:31 »

I got the impression that it was a sort of (concrete) interface to implement some of the audio device interactions of the underlying OpenAL context. In fact more specifically the context features added in OpenAL 1.1.
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