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  Animated GIFs of Games in Progress  (Read 1196 times)
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Offline Oskuro

JGO Knight


Medals: 40
Exp: 6 years


Coding in Style


« Posted 2014-01-05 17:36:58 »

So I decided to "borrow" this thread idea from TIG-Source.

The idea is to post animated GIFs of games in progress that are still not ready for their own dedicated thread.

For a quick guide on how to make animated GIF screen caps under Linux, you can check this post on my blog (too messy to add as a quote here).

Under Windows, just use LICECap

Here are a couple animated GIFs of mine, to get things started:

Click to Play

Created with LICECap

Click to Play

Created with Byzanz (and not very optimized)


But for really impressive examples, check the TIG-Source thread.  Smiley

Offline opiop65

JGO Kernel


Medals: 156
Projects: 7
Exp: 3 years


JumpButton Studios


« Reply #1 - Posted 2014-01-05 17:40:30 »

Wow, thanks for that! I've been looking for a good GIF creator, and here it is! Take a medal!

Offline Nate

JGO Kernel


Medals: 150
Projects: 4
Exp: 14 years


Esoteric Software


« Reply #2 - Posted 2014-01-05 21:38:09 »

Click to Play

Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline Axeman

Senior Duke


Medals: 7



« Reply #3 - Posted 2014-01-05 22:02:40 »

Nate: Is that a camera tilt I see when  the camera changes direction? I don´t think I´ve seen that before but it is a great idea, adding a lot to the action.
Offline Oskuro

JGO Knight


Medals: 40
Exp: 6 years


Coding in Style


« Reply #4 - Posted 2014-01-06 00:26:16 »

Wooo! Bleeding geometry!  Grin

Offline Nate

JGO Kernel


Medals: 150
Projects: 4
Exp: 14 years


Esoteric Software


« Reply #5 - Posted 2014-01-06 14:32:55 »

Yep! Smiley

Offline noblemaster

JGO Ninja


Medals: 20
Projects: 10


Age of Conquest makes your day!


« Reply #6 - Posted 2014-01-07 06:35:29 »

Rain Animation in the HEX-game I am currently working on:

Click to Play

Offline Varkas
« Reply #7 - Posted 2014-01-07 13:48:50 »

Thanks for the Licecap link, that is a very handy tool!

if (error) throw new Brick(); // Blog (german): http://gedankenweber.wordpress.com
Offline Oskuro

JGO Knight


Medals: 40
Exp: 6 years


Coding in Style


« Reply #8 - Posted 2014-01-16 18:36:08 »

I was a bit burned out with all the geometry-related code (collisions and whatnot) so I decided to try my hand at per-pixel lighting. Here's a little test:

Click to Play
Click to Play
Click to Play


That's a directional light (no attenuation) rotating around the Y, X and Z axes (Y is the vertical axis in this case, instead of Z).

The normal map I made by hand, I'll possibly make a tutorial at some point.

Offline Oskuro

JGO Knight


Medals: 40
Exp: 6 years


Coding in Style


« Reply #9 - Posted 2014-01-27 10:30:16 »

Click to Play

More light tests. As the FPS indicates, Java2d is not a good option for performance.

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