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  Battle for the Solar System: Tactics  (Read 4481 times)
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Offline StephenJSweeney

Junior Member


Medals: 1
Projects: 3



« Reply #30 - Posted 2014-02-07 21:00:20 »

A new version is available: v0.4

This version refines some of the gameplay, and fixes that crashing bug for the training missions.

Fixes and updates:

+ Allied star systems will only destabilize if they are near to Pandoran systems.
+ Patrolling a system will raise the stability by 25pts.
+ Rogue systems must have units transferred to them - Squadron units cannot be bought or sold if the system does not belong to the allies.
+ Allied systems in alert status will destabilize until the problem is dealt with
+ A rogue system can only be returned to allied state by eliminating the instigator of the uprising, and raising the stability to above 50%
+ Opposition within Rogue systems will consist of other allied fighters, as well as Darts.
+ Gun turrets (particle, plasma, rocket) are now found within Allied and Rogue systems. When in an allied system, the player can control the turrets.
+ When on a patrol, the player must eliminate all opposition before they can complete the current waypoint.

There will be bugs and stuff, but the game is starting to solidify more. I'm hoping to add the Pandorans in the next update. You can grab v0.4 from here:

http://www.battleforthesolarsystem.com/games/TBFTSS-0.4.140207.zip

The zip file contains a Linux shell script and a Windows bat file. The instruction manual is still pretty thin on the ground, but the whole is mouse driven and uses just the left mouse button (because I intend to port it to Android tablets later on), so it should be fairly straight forward to work out. If not, ask me and I'll help!

Steve Wink
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