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  3D Randomly Generated World  (Read 25145 times)
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Offline Longarmx
« Reply #90 - Posted 2014-06-25 22:46:11 »

If you tried to run the 3DWorld.jar, then it should have created a log, found in the "logs" folder

Offline LiquidNitrogen
« Reply #91 - Posted 2014-06-25 22:48:02 »

Using Java Version: 1.7.0_45
org.lwjgl.LWJGLException: Could not create context (WGL_ARB_create_context)
   at org.lwjgl.opengl.WindowsContextImplementation.nCreate(Native Method)
   at org.lwjgl.opengl.WindowsContextImplementation.create(
   at org.lwjgl.opengl.ContextGL.<init>(
   at org.lwjgl.opengl.Display.create(
   at org.lwjgl.opengl.Display.create(
   at com.base.engine.Window.createWindow(
   at com.longarmx.smplx.Main.main(
   at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
   at sun.reflect.NativeMethodAccessorImpl.invoke(
   at sun.reflect.DelegatingMethodAccessorImpl.invoke(
   at java.lang.reflect.Method.invoke(
   at org.eclipse.jdt.internal.jarinjarloader.JarRsrcLoader.main(
Offline Longarmx
« Reply #92 - Posted 2014-06-25 22:56:59 »

After googling around, it seems like everything is saying to update your drivers unfortunately  Sad

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Offline Longarmx
« Reply #93 - Posted 2014-07-08 14:13:59 »

Update! Download is in the OP.

[Latest Update]
  • Water!
  • Performance greatly improved
  • You can now launch directly from data/launch_direct (if the launcher isn't working for you)
  • VSync option in the launcher
  • Increased available display dimensions
  • Added more debug information

[Controls Added]
  • n & m - decrease or increase the water quality (Warning: very taxing)
  • j & k - decrease or increase the water wave height

I plan on making a video soon to show off the water  Smiley

Warning: Using launch_direct will not perform preliminary checks on your system for Opengl version and may crash. Requires version 3.3

Offline Longarmx
« Reply #94 - Posted 2014-07-08 20:21:03 »

Video is here!

<a href=";hl=en_US&amp;start=" target="_blank">;hl=en_US&amp;start=</a>

You may notice in the video that the water is a bit different. Yeah... specular reflection is now fixed. This will be included in the next update.

I also play around with the world generation settings, to show those who don't want to / can't run it.

Offline Coldstream24

JGO Knight

Medals: 47
Projects: 1
Exp: 4 years

You can fill that void inside with programming, but you'll never return a value.

« Reply #95 - Posted 2014-07-09 01:31:12 »

Water looks nice, but the waves seem a bit fast and the surface doesn't really change much. It would be cool if you could get it to reflect the skybox to make it look more realistic. Also, the water's texture doesn't seem to move when the edges do so it just looks like a static blue blob that expands/contracts. Still, very nice work.

EDIT: I just had a thought. You could also expand the water to reflect a sun (if you add one) which would be really, really great. Another thing, what if you could apply a random generation technique to generate clouds in the sky? Then you could also have things like sunrise/sunset and clouds (and sunrise/sunset looks amazing with all the colours and streaks through the sky and clouds). I feel like this project has the potential to end up looking really beautiful.

Yes, I am that same incredibly famous Internet musician.
Offline wessles

JGO Kernel

Medals: 256
Projects: 4

Enthusiast of amusement. Lover of code.

« Reply #96 - Posted 2014-07-09 02:51:40 »

Looking good! This has gone a long way from where you started!

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