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  Background Menu Image Does Not Display Properly  (Read 134 times)
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Offline Darknote

Innocent Bystander





« Posted 2013-12-27 11:55:13 »

So I am coding a RTS game, and trying to setup its menu and such.
However, when I try to display a background image for the entire screen, it does not load properly.


This is the code:
 
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public static Texture Btexture;
   
   public static void initBackground() {
      try
         {
            Btexture = TextureLoader.getTexture("PNG", ResourceLoader.getResourceAsStream("Artyas_Background.png"));
         }
      catch (IOException e)
         {
               e.printStackTrace();
         }
   }
   
   public static void Brender()
   {
      GL11.glEnable(GL11.GL_TEXTURE_2D);  
      Color.white.bind();
   
      Btexture.bind();
     
      GL11.glBegin(GL11.GL_QUADS);
     
      GL11.glTexCoord2f(0,0);
      GL11.glVertex2f(0,600);
      GL11.glTexCoord2f(1,0);
      GL11.glVertex2f(800,600);
      GL11.glTexCoord2f(1,1);
      GL11.glVertex2f(800, 0);
      GL11.glTexCoord2f(0,1);
      GL11.glVertex2f(0, 0);

      GL11.glEnd();
   }
   


I initialise it (Like all the other images):

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public static void initStates()
   {
      MenuGUI.initBackStatic();
      MenuGUI.initStartStatic();
      MenuGUI.initExitStatic();
      MenuGUI.initStartHover();
      MenuGUI.initExitHover();
      MenuGUI.initBackground();

   }



And I render it:

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case MENU:
               GL11.glColor3f(1.0f, 0.0f, 0.2f);
            //   glRectf(0, 0, 800, 600);
               MenuGUI.Brender();
               MenuGUI.BDrender();
               MenuGUI.STrender();
               MenuGUI.ETrender();
               int mousex = Mouse.getX();
               int mousey = Mouse.getY();
               //System.out.println(mousex + " - " + mousey);
               boolean leftButtonDown = Mouse.isButtonDown(0);
               boolean rightButtonDown = Mouse.isButtonDown(1);
               if((mousex>=50 && mousex < 200) && (mousey<500 && mousey >450))
               {
                  //System.out.println(mousex + " - " + mousey);
                  MenuGUI.SHrender();
                  if(leftButtonDown)
                  {
                     state = States.GAME;
                  }
               }
               if((mousex>=50 && mousex < 200) && (mousey<450 && mousey >400))
               {
                  //System.out.println(mousex + " - " + mousey);
                  MenuGUI.EHrender();
                  if(leftButtonDown)
                  {
                     Display.destroy();
                     System.exit(0);
                  }
               }
               break;


Any help would be appreciated. I keep trying to fix this since yesterday.
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