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  Matrix Setting?  (Read 607 times)
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Offline noodleBowl

Senior Newbie





« Posted 2013-12-26 23:59:05 »

Quick question, how do you 'set' a matrix when using something like glPerspective or glOrtho?

I'm coding for openGL 3.3, so I'm sure if using glMatrixMode(GL_PROJECTION) and etc is the right thing to do
In C++ openGL (All the tutorial's I'm looking at are in C++) you can do, but how is this done using LWJGL?

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//C++ code of setting a projection matrix
glm::mat4 Projection = glm::perspective(45.0f, 4.0f / 3.0f, 0.1f, 100.0f);
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