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  OO Design - which is better?  (Read 8053 times)
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Offline Riven
Administrator

« JGO Overlord »


Medals: 1220
Projects: 4
Exp: 16 years


Hand over your head.


« Reply #30 - Posted 2013-12-30 00:08:15 »

The issue is that he's targeting developers beside himself:
I'm creating a buffer object helper class which is usable by a user with little or no knowledge of OpenGL.

There's a reason the JGO community is barely productive. Most of us roll their own stuff, and as a result never quite rise above mediocrity.

Hi, appreciate more people! Σ ♥ = ¾
Learn how to award medals... and work your way up the social rankings!
Offline ctomni231

JGO Wizard


Medals: 99
Projects: 1
Exp: 7 years


Not a glitch. Just have a lil' pixelexia...


« Reply #31 - Posted 2013-12-30 05:03:02 »

Well, I think documentation has a very big role to play in that as well.

Many users will see tools and have no idea how that tool would work for their project. I mean, a big part of that can be solved if developers would spend a bit more time documenting what a tool does. However, usually that part is left on the backburner soo long it is a pile of burnt mush.

Offline Troubleshoots

JGO Knight


Medals: 36
Exp: 7-9 months


Damn maths.


« Reply #32 - Posted 2013-12-30 11:02:19 »

The issue is that he's targeting developers beside himself:
I'm creating a buffer object helper class which is usable by a user with little or no knowledge of OpenGL.

There's a reason the JGO community is barely productive. Most of us roll their own stuff, and as a result never quite rise above mediocrity.

The reason I'm trying to "target" developers beside myself is because I want to design it in an object orientated manner that's easy to use. The reason I'm creating it however is for personal use. I did not in any way say that I want to release it.

Why are all OpenGL tutorials written in Brainf**k?
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Legends of Yore - The Casual Retro Roguelike
Offline moogie

JGO Ninja


Medals: 16
Projects: 6
Exp: 10 years


Java games rock!


« Reply #33 - Posted 2013-12-30 22:11:41 »

There's a reason the JGO community is barely productive. Most of us roll their own stuff, and as a result never quite rise above mediocrity.

You make that sound like a bad thing... I know I enjoy solving the problem and gaining the knowledge by "rolling" my own stuff. But then again I have no ambition to become the next Notch Tongue

Java4k RIP 2014
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