Nevermind! My shader program was broken I was setting GL_Position.x to 1 when it should have been using GL_Position.w
I got the triangle to appear on screen
BUT it only appears when I do not use the Shader Program
Did I miss something in my Render Method or Shader set up?
I'm trying to display a simple triangle in openGL using a vertex/fragment shader. but I can get anything to appear on the screen
Can someone tell me where I went horribly wrong
I should probably mention, my shaders compile just fine (No errors on compiling or linking)