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  Using multiple Textures in one Display List  (Read 251 times)
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Offline Korialstrazh

Junior Newbie





« Posted 2013-12-26 14:22:33 »

Hi
My question is, how to use multiple textures in one display list. My english is not the best, perhaps because of this i couldnt find any solution here. Sorry if i repaeted a thread
To my Problem:
If i call Display List there is only first texture shown on all faces
Here's the code  that creates a List.  Undecided
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public class GLList {
   
   public int name;
   
   public int glid;
   
   public GLList(int name){
      this.name = name;
   }
   

public boolean drawGroundRect(GL2 gl, GLTexture textureTop, GLTexture textureSide, float width){
      glid = gl.glGenLists(1);
      gl.glNewList(glid, GL2.GL_COMPILE);
     
      //Top Face
         textureTop.bind(gl);
         gl.glEnable(GL2.GL_TEXTURE_2D);
         gl.glBegin(GL2.GL_QUADS);
         gl.glNormal3f(0f, 1f, 0f);
         gl.glTexCoord2f(0.0f, 1.0f);       gl.glVertex3f(0, width, 0);
         gl.glTexCoord2f(0.0f, 0.0f);       gl.glVertex3f(0, width, width);
         gl.glTexCoord2f(1.0f, 0.0f);       gl.glVertex3f(width, width, width);
         gl.glTexCoord2f(1.0f, 1.0f);       gl.glVertex3f(width, width, 0);
         gl.glDisable(GL2.GL_TEXTURE_2D);
         
         //Bot face
         textureSide.bind(gl);
         gl.glEnable(GL2.GL_TEXTURE_2D);
         gl.glNormal3f(0f, -1f, 0f);
         gl.glTexCoord2f(0.0f, 1.0f);       gl.glVertex3f(0, 0.0f, 0); ..........
Offline Riven
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« Reply #1 - Posted 2013-12-26 14:38:08 »

You have to call glEnd before you can change your bound texture.

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Offline Korialstrazh

Junior Newbie





« Reply #2 - Posted 2013-12-26 15:25:35 »

Thanks a LOT! Works fine now! Cant believe it was that simple =)
 Smiley
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