I would like to discuss a topic on Java 3D games with keyframe animations for 3D models, and perhaps would also like to touch up on how one designs a game out of this theme.
Maybe we have some experienced Java game developers here who actually had the chance to play around with keyframe animated models and created a scene in Java. Or maybe we have tiny, bite-sized 3D animated models that is used for small army management games.
How does one jump forward to start their work on such big projects? When do you tell yourself that you're ready to tackle this. Even when I'm living comfortably, with stable expenses and don't have much debts, I'm still feel like I'm not ready for it.
Especially when we touch the surface of keyframe animation. Who knows? Maybe someone actually knows how to use Java to work with them data types.