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  Self moving entities libgdx  (Read 494 times)
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Offline TheRedFox

Innocent Bystander





« Posted 2013-12-20 08:50:54 »

Hi everybody,
I'm new in this forum and i'd like first to tank you for this great community.
Actually i'm working on a game for android platforms, i'm experienced with the android sdk but i have never worked with libgdx before, so i'd like to ask you a question about self moving characters.
In my game i have the main character which can be moved to left and right, and it moves on top by itself, don't care too much about it, the main issue is:
How can i create self moving enemies? the will not do nothing special, just walk from the leff to the right of the screen and vice versa.
Do i have to use Scene2D?
Offline jonjava
« Reply #1 - Posted 2013-12-20 11:04:35 »

You don't have to use anything special. Just code it. :V

Basically just have the main loop traverse through a bucket of objects (say, i.e., character objects) and invoke their "update" method. Within that update method you can have the characters do whatever like walking, or jumping or making basic choices or randomized movements etc.

Here's a dead project I made a while ago that you can take a look at. The zip includes a jar file that you can click to start the game without compiling the source first.

http://heartpirates.com/archives/LD27_source.zip

It includes ad-hoc time management. Press number 1 to continue time, press 2 or 3 to stop time and while time is stopped you can press Q or E to go backwards/forwards in time. Mouse left click to spawn mobs that move by themselves.



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