Hi !
Featured games (90)
games approved by the League of Dukes
Games in Showcase (788)
Games in Android Showcase (234)
games submitted by our members
Games in WIP (860)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
    Home     Help   Search   Login   Register   
Pages: [1]
  ignore  |  Print  
  [LibGDX] UnNamed CityBuilding / Card Game  (Read 6360 times)
0 Members and 1 Guest are viewing this topic.
Offline Isvan
« Posted 2013-12-19 09:06:08 »

After browsing this forum for over a year, I finally decided to create a game. So me and some friends have banded together in hopes of creating our first game together. For me this is my first real programming with java(Everything else has been browsing through other peoples games)

Before one starts to read, it should be noted that all textures are mostly place holders until our artist can create some. Also only a very simple map and hud have been added so far.

We are creating this game using LibGDX, mostly because we want to create for Android and IOs at the same time.
So this will be a Mobile game only. The end goal is a mix of learning how to create a game as a group, and to make some money, this will be a F2P model, where if a user pays money they will only have the advantage of not having to wait for certain things to refill (Like building a structure, or refilling stamina)

The Game
The game is based around two modes.

Building mode: In this mode you manage your "city". You buy and place buildings, each building has a purpose, some create income, others give quests and some because you want something pretty to look at. During the beginning of the game, you will only have 4-9 tiles to work with as the rest will be covered by a  fog. To push back the fog you will need to upgrade your Mystic Tower, which requires materials / gold (Resources at the top). Each buildings can be upgraded, but you need to be a certain level to do so, also the higher level you are the variety of buildings can be bought(Like more decorations)

In the map there will be placed resources that can be mined, and objects that need to be removed.

Adventure mode: In this mode you use your resources to buy packs of cards and have card battles. Right now, nothing has been created for this, so all combat mechanics are still in the air, and not much has been decided yet. End goal is to have something similar to "Magic the Gathering" but with some changes, but not sure yet still being discussed. As battles are fought stamina is gained and exp is earned. Stamina regenerates over time, even if the player inst in the game.

Things to do
  • Add Buildings
  • Resource Income
  • Entire Adventure Mode
  • Better Textures
  • Sound
  • Music
  • A lot more things that I have forgotten

Also I know this post does little justice to our actually idea for the game, but until we have it working 100% this will have to do.

(Yes I know this entire thing has terrible grammar, but I don't do grammar)
Offline CTucker1327
« Reply #1 - Posted 2013-12-19 15:22:17 »

This honestly seems like you're trying to make a game that's practically owned by Zynga. While it's good for a first project, you have to keep things in mind that it's more than likely not going to attract very many people unless you were just in the right time at the right place. The only thing that I can see that's differentiating your game from previously made ones is the card system.

The card system being implemented with the building system is something that I'd like to see. I would probably play just for the soul purpose of checking it out.

Some Opinions from me, don't take this the wrong way, just my thoughts:

I absolutely have this strong hate for "Click&Wait" type games such as this. It reminds me of MobWars where they are basically just begging for money. The games fun for the first twenty minutes or so, but then you get that dreadful message "You are out of stamina, would you like to BUY some more?" The answer is quite simply no. When I see that I'm going to have to wait another 2-3 hours to experience the game again, that's a complete turn-off. Usually it makes me forget about the game, or only play it for 5-10 minutes once a week

However! Try to create an aspect of the game that can be played even when you're out of stamina, perhaps ways to earn stamina through minigames, etc. That'd be cool, IMO.


As battles are fought stamina is gained and exp is earned. Stamina regenerates over time, even if the player inst in the game.

Completely overlooked this while making my comment. I think this could go places.
Offline Isvan
« Reply #2 - Posted 2013-12-24 00:20:37 »

Things added:
  • UI with sub Menu's
  • Made it so the entire Hud is scalable, and thus work on all resolutions (With in reason)
  • Entity Manager
    • Add
    • Removes
    • Moves
    • Sorts(Places them in the correct order so overlap works) all "Buildings"
    • Basic detection so buildings are only placed in empty tiles and not outside the grid

New Image :


For the card battles this has been decided/thought up so far:

Cards Can have the following effects/conditions :

  • Thorns
  • HP Leach
  • Armour
  • Chilled
  • Stunned
  • Poisoned
  • Burning
  • Hit Chance
  • Dodge Chance

Currently the card battle will work that a player will have a 3 card hand, those cards are then placed in one of 5 slots on their "field". If an enemy places a card in the opposing slot, the two cards will fight, untill one or both die. If a card has no opposition it will deal one point of damage to the opponent. Each turn you get more cards, this goes on until someone's life hits zero.

Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline skilcox

Junior Newbie

Exp: 1-3 months

« Reply #3 - Posted 2014-01-16 04:16:41 »

Looks awesome for a first game, best of luck!
Offline Zeke

Junior Devvie

Medals: 1

« Reply #4 - Posted 2014-01-16 04:48:51 »

I demand: DOWNLOAD!!!

Please? Smiley

Also, very nice for a first game btw. Very impressive. You had to of coded other things before this... you don't just "go and program a game"... even this...
Pages: [1]
  ignore  |  Print  

hadezbladez (2080 views)
2018-11-16 13:46:03

hadezbladez (798 views)
2018-11-16 13:41:33

hadezbladez (2049 views)
2018-11-16 13:35:35

hadezbladez (412 views)
2018-11-16 13:32:03

EgonOlsen (3443 views)
2018-06-10 19:43:48

EgonOlsen (3665 views)
2018-06-10 19:43:44

EgonOlsen (2270 views)
2018-06-10 19:43:20

DesertCoockie (2991 views)
2018-05-13 18:23:11

nelsongames (3068 views)
2018-04-24 18:15:36

nelsongames (3752 views)
2018-04-24 18:14:32
Deployment and Packaging
by philfrei
2019-02-17 20:25:53

Deployment and Packaging
by mudlee
2018-08-22 18:09:50

Java Gaming Resources
by gouessej
2018-08-22 08:19:41

Deployment and Packaging
by gouessej
2018-08-22 08:04:08

Deployment and Packaging
by gouessej
2018-08-22 08:03:45

Deployment and Packaging
by philfrei
2018-08-20 02:33:38

Deployment and Packaging
by philfrei
2018-08-20 02:29:55

Deployment and Packaging
by philfrei
2018-08-19 23:56:20 is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!