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  Implementing gestures in OpenGL  (Read 724 times)
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Offline Krijger005

Junior Newbie

« Posted 2013-12-16 21:29:54 »


I'm new here a friend of mine suggested this website. Ive been messing around with openGL for bit now to make a simple 2d Android game.

Now my question is i want to add custom gestures to GLSurfaceView, any suggestions how to implent it?
I got gestures library ready with set of gestures, how to detect them in GLSurfaceView sorta similar to OnGesturePerformedListener()

Any ideas?

Kind regards.
Offline ags1

JGO Kernel

Medals: 167
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Make code not war!

« Reply #1 - Posted 2013-12-16 21:37:03 »

OpenGL is a drawing API, unless I am very much mistaken it has nothing to do with reading gestures... Google tells me you should be using something like this:

Offline Krijger005

Junior Newbie

« Reply #2 - Posted 2013-12-16 21:45:43 »

What you linked is sorta similair then what im using by GestureOverlayView and addOnGesturePerformedListener.

The game being drawn with openGL, so im looking for a way to use these gestures to control something in the game.

Does anyone have a working example of this by any chance?
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