Hi !
Featured games (85)
games approved by the League of Dukes
Games in Showcase (636)
Games in Android Showcase (178)
games submitted by our members
Games in WIP (687)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
    Home     Help   Search   Login   Register   
Pages: [1]
  ignore  |  Print  
  Installer Difficulty  (Read 2169 times)
0 Members and 1 Guest are viewing this topic.
Offline loopywolf

Junior Newbie

« Posted 2013-12-16 20:30:55 »

The past few years I have been working on a 2D game in OpenGL. 

The problem I'm having is that I cannot seem to find a way to deliver the code I've made for anyone else to see.

I used to be able to:  I would package the Java into a JAR and provide the appropriate libraries (OpenGL, OpenAL.)

Now I see an error which says that the OpenAL DLL library that goes iwth joal.jar does not work on a 64-bit system.   Googling shows that OpenAL is no longer being supported.

This is very discouraging, as it would mean I'd have to do an entire re-write, but is this true?  Other games use OpenAL and they run on 64 bit systems, don't they?

It's either a problem in how I'm packaging/installing my code, or OpenAL really is no longer supported, or maybe something else?

Any help is appreciated
Offline Opiop
« Reply #1 - Posted 2013-12-16 21:16:52 »

I wrote a small OpenAL sound library this morning for my Ludum Dare entry and it works fine, except for the fact that two of my songs wouldn't play. But I have a 64 bit system and it seems to work fine.
Offline loopywolf

Junior Newbie

« Reply #2 - Posted 2013-12-16 21:44:36 »

May I ask where you got your OpenAL jar and DLL? I could try yours
Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline Opiop
« Reply #3 - Posted 2013-12-16 21:59:31 »

It comes packaged with LWJGL, are you not using LWJGL?
Offline loopywolf

Junior Newbie

« Reply #4 - Posted 2013-12-17 01:01:47 »

*shakes head* nope, just OpenGL (JOGL) and OpenAL - maybe I should
Offline Opiop
« Reply #5 - Posted 2013-12-17 02:28:18 »

Ah, sorry, I've never dealth with those libraries specifically, so I couldn't tell you! Although I can tell you LWJGL is really nice Wink
Offline loopywolf

Junior Newbie

« Reply #6 - Posted 2013-12-17 02:33:29 »

Pages: [1]
  ignore  |  Print  
You cannot reply to this message, because it is very, very old.

Dwinin (72 views)
2015-11-07 13:29:08

Rems19 (81 views)
2015-10-31 01:36:56

Rems19 (74 views)
2015-10-31 01:32:37

williamwoles (107 views)
2015-10-23 10:42:59

williamwoles (93 views)
2015-10-23 10:42:45

Jervac_ (107 views)
2015-10-18 23:29:12

DarkCart (135 views)
2015-10-16 00:58:11

KaiHH (116 views)
2015-10-11 14:10:14

KaiHH (156 views)
2015-10-11 13:26:18

BurntPizza (171 views)
2015-10-08 03:11:46
Rendering resources
by Roquen
2015-11-13 14:37:59

Rendering resources
by Roquen
2015-11-13 14:36:58

Math: Resources
by Roquen
2015-10-22 07:46:10

Networking Resources
by Roquen
2015-10-16 07:12:30

Rendering resources
by Roquen
2015-10-15 07:40:48

Math: Inequality properties
by Roquen
2015-10-01 13:30:46

Math: Inequality properties
by Roquen
2015-09-30 16:06:05

HotSpot Options
by Roquen
2015-08-29 11:33:11 is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!